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phaser4-rex-plugins

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import GOManager from '../gameobject/gomanager/GOManager'; import LayerManager from '../gameobject/layermanager/LayerManager'; import SoundManager from '../audio/soundmanager/SoundManager'; import WaitEventManager from './waiteventmanager/WaitEventManager'; export default Managers; declare namespace Managers { interface IConfigSounds { bgm?: { initial?: string, loop?: boolean, fade?: number }, bgm2?: { initial?: string, loop?: boolean, fade?: number } } type CreateGameObjectCallbackType = ( scene: Phaser.Scene, ...args: any[] ) => Phaser.GameObjects.GameObject interface IAddGameObjectManagerConfig { name: string, createGameObject: CreateGameObjectCallbackType, fade?: number | { mode?: 0 | 1 | 'tint' | 'alpha', time?: number }, viewportCoordinate?: boolean | { enable?: boolean, viewport?: Phaser.Geom.Rectangle } } interface IDrawBoundsConfig { color?: number, lineWidth?: number } interface IConfig extends WaitEventManager.IConfig { layers?: LayerManager.IConfig, layerDepth?: number, rootLayer?: Phaser.GameObjects.Layer, sounds?: IConfigSounds, } } declare class Managers extends Phaser.Events.EventEmitter { constructor( scene: Phaser.Scene, config?: Managers.IConfig, ); readonly clickTarget: Phaser.Scene | Phaser.GameObjects.GameObject; readonly clickShortcutKeys: string; readonly cameraTarget: Phaser.Cameras.Scene2D.Camera; gameObjectManagers: { [name: string]: GOManager }; layerManager: LayerManager; soundManager: SoundManager; waitEventManager: WaitEventManager; destroy(fromScene?: boolean): this; addGameObjectManager( config: Managers.IAddGameObjectManagerConfig ): this; addGameObjectManager( name: string, gameObjectManager: GOManager ): this; addGameObjectManager( gameObjectManager: GOManager ): this; getGameObjectManager( managerName: string | null | undefined, name?: string ): GOManager; getGameObjectManagerNames(): string[]; getGameObjectManagerName(gameObjectName: string): string; hasGameObjectMananger(managerName: string): boolean; createGameObject( goType: string, name: string, ...params: any[] ): this; destroyGameObject(goType: string | undefined, name: string): this; hasGameObject(goType: string | undefined, name: string): boolean; callGameObjectMethod( goType: string | undefined, name: string, methodName: string, ...params: any[] ): this; setGameObjectProperty( goType: string | undefined, name: string, prop: string, value: any, ): this; easeGameObjectProperty( goType: string | undefined, name: string, config: { property: string, value: number | string, duration?: number, delay?: number, ease?: string, repeat?: null, yoyo?: boolean, from?: boolean, complete?: ( gameObject: Phaser.GameObjects.GameObject, property: string ) => void, }, ): this; getGameObjectTweenTask( goType: string | undefined, name: string, property: string | undefined ): Phaser.Tweens.Tween | null; getGameObject( goType: string | undefined, name: string, ): Phaser.GameObjects.GameObject; getGameObject( goType: string | undefined, ): Phaser.GameObjects.GameObject[]; getGameObject( goType: string, name: string[], out?: Phaser.GameObjects.GameObject[] ): Phaser.GameObjects.GameObject[]; getGameObject( goType: string, name: string[], out: { [name: string]: Phaser.GameObjects.GameObject }, ): { [name: string]: Phaser.GameObjects.GameObject }; addGameObject( goType: string, name: string, gameObject: Phaser.GameObjects.GameObject ): this; drawGameObjectsBounds( graphics: Phaser.GameObjects.Graphics, config?: number | Managers.IDrawBoundsConfig, ): this; drawGameObjectsBounds( goTypes: string[], graphics: Phaser.GameObjects.Graphics, config?: number | Managers.IDrawBoundsConfig, ): this; setTimeScale(value: number): this; getTimeScale(value: number): this; }