phaser4-rex-plugins
Version:
66 lines (56 loc) • 1.89 kB
JavaScript
var IsPointerInHitArea = function (gameObject, pointer, preTest, postTest, returnFirstPointer) {
if (pointer) {
if (preTest && !preTest(gameObject, pointer)) {
return false;
}
if (!HitTest(gameObject, pointer)) {
return false;
}
if (postTest && !postTest(gameObject, pointer)) {
return false;
}
return true;
} else {
if (returnFirstPointer === undefined) {
returnFirstPointer = false;
}
var inputManager = gameObject.scene.input.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers,
pointer;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (preTest && !preTest(gameObject, pointer)) {
continue;
}
if (!HitTest(gameObject, pointer)) {
continue;
}
if (postTest && !postTest(gameObject, pointer)) {
continue;
}
if (returnFirstPointer) {
return pointer;
}
return true;
}
return false;
}
}
var HitTest = function (gameObject, pointer) {
var scene = gameObject.scene;
var cameras = scene.input.cameras.getCamerasBelowPointer(pointer);
var inputManager = scene.input.manager;
var gameObjects = [gameObject];
for (var i = 0, len = cameras.length; i < len; i++) {
inputManager.hitTest(pointer, gameObjects, cameras[i], HitTestResult);
if (HitTestResult.length > 0) {
HitTestResult.length = 0;
return true;
}
}
HitTestResult.length = 0;
return false;
}
var HitTestResult = [];
export default IsPointerInHitArea;