var GetDistance = function (tileA, tileB, roughMode) {
var dx = tileB.x - tileA.x;
var dy = tileB.y - tileA.y;
var dist;
if (roughMode) {
dist = Math.abs(dx) + Math.abs(dy);
} else {
dist = Math.sqrt(dx * dx + dy * dy);
}
return dist;
}
export default GetDistance;