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phaser4-rex-plugins

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import CONST from './const.js'; const ODD_R = CONST.ODD_R; const EVEN_R = CONST.EVEN_R; const ODD_Q = CONST.ODD_Q; const EVEN_Q = CONST.EVEN_Q; var GetWorldXY = function (tileX, tileY, out) { if (out === undefined) { out = {}; } else if (out === true) { out = globWorldXY; } var worldX = (tileX * this.width); var worldY = (tileY * this.height); switch (this.mode) { case ODD_R: if (tileY & 1) { worldX += this._halfWidth; } worldY *= 0.75; break; case EVEN_R: if (tileY & 1) { worldX -= this._halfWidth; } worldY *= 0.75; break; case ODD_Q: worldX *= 0.75; if (tileX & 1) { worldY += this._halfHeight; } break; case EVEN_Q: worldX *= 0.75; if (tileX & 1) { worldY -= this._halfHeight; } break; } worldX += this.x; worldY += this.y; out.x = worldX; out.y = worldY; return out; } var globWorldXY = {}; export default GetWorldXY;