phaser4-rex-plugins
Version:
54 lines (47 loc) • 1.24 kB
JavaScript
import CONST from './const.js';
const ODD_R = CONST.ODD_R;
const EVEN_R = CONST.EVEN_R;
const ODD_Q = CONST.ODD_Q;
const EVEN_Q = CONST.EVEN_Q;
var GetWorldXY = function (tileX, tileY, out) {
if (out === undefined) {
out = {};
} else if (out === true) {
out = globWorldXY;
}
var worldX = (tileX * this.width);
var worldY = (tileY * this.height);
switch (this.mode) {
case ODD_R:
if (tileY & 1) {
worldX += this._halfWidth;
}
worldY *= 0.75;
break;
case EVEN_R:
if (tileY & 1) {
worldX -= this._halfWidth;
}
worldY *= 0.75;
break;
case ODD_Q:
worldX *= 0.75;
if (tileX & 1) {
worldY += this._halfHeight;
}
break;
case EVEN_Q:
worldX *= 0.75;
if (tileX & 1) {
worldY -= this._halfHeight;
}
break;
}
worldX += this.x;
worldY += this.y;
out.x = worldX;
out.y = worldY;
return out;
}
var globWorldXY = {};
export default GetWorldXY;