phaser4-rex-plugins
Version:
38 lines (30 loc) • 1.2 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
import Triangle from './Triangle.js';
/**
* Builds an equilateral triangle. In the equilateral triangle, all the sides are the same length (congruent) and all the angles are the same size (congruent).
* The x/y specifies the top-middle of the triangle (x1/y1) and length is the length of each side.
*
* @function Phaser.Geom.Triangle.BuildEquilateral
* @since 3.0.0
*
* @param {number} x - x coordinate of the top point of the triangle.
* @param {number} y - y coordinate of the top point of the triangle.
* @param {number} length - Length of each side of the triangle.
*
* @return {Phaser.Geom.Triangle} The Triangle object of the given size.
*/
var BuildEquilateral = function (x, y, length) {
var height = length * (Math.sqrt(3) / 2);
var x1 = x;
var y1 = y;
var x2 = x + (length / 2);
var y2 = y + height;
var x3 = x - (length / 2);
var y3 = y + height;
return new Triangle(x1, y1, x2, y2, x3, y3);
};
export default BuildEquilateral;