phaser4-rex-plugins
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TypeScript
import Point from '../point/Point';
import Rectangle from '../rectangle/Rectangle';
import { Vector2Like } from '../types';
/**
* A Polygon object
*
* The polygon is a closed shape consists of a series of connected straight lines defined by list of ordered points.
* Several formats are supported to define the list of points, check the setTo method for details.
* This is a geometry object allowing you to define and inspect the shape.
* It is not a Game Object, in that you cannot add it to the display list, and it has no texture.
* To render a Polygon you should look at the capabilities of the Graphics class.
*/
declare class Polygon {
/**
*
* @param points List of points defining the perimeter of this Polygon. Several formats are supported:
* - A string containing paired x y values separated by a single space: `'40 0 40 20 100 20 100 80 40 80 40 100 0 50'`
* - An array of Point objects: `[new Point(x1, y1), ...]`
* - An array of objects with public x y properties: `[obj1, obj2, ...]`
* - An array of paired numbers that represent point coordinates: `[x1,y1, x2,y2, ...]`
* - An array of arrays with two elements representing x/y coordinates: `[[x1, y1], [x2, y2], ...]`
*/
constructor(points?: string | number[] | Vector2Like[]);
/**
* Create a new polygon which is a copy of the specified polygon
* @param polygon The polygon to create a clone of
*/
static Clone(polygon: Polygon): Polygon;
/**
* Checks if a point is within the bounds of a Polygon.
* @param polygon The Polygon to check against.
* @param x The X coordinate of the point to check.
* @param y The Y coordinate of the point to check.
*/
static Contains(polygon: Polygon, x: number, y: number): boolean;
/**
* Checks the given Point again the Polygon to see if the Point lays within its vertices.
* @param polygon The Polygon to check.
* @param point The Point to check if it's within the Polygon.
*/
static ContainsPoint(polygon: Polygon, point: Point): boolean;
/**
* This module implements a modified ear slicing algorithm, optimized by z-order curve hashing and extended to
* handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't guarantee correctness
* of triangulation, but attempts to always produce acceptable results for practical data.
*
* Example:
*
* ```javascript
* const triangles = Polygon.Earcut([10,0, 0,50, 60,60, 70,10]); // returns [1,0,3, 3,2,1]
* ```
*
* Each group of three vertex indices in the resulting array forms a triangle.
*
* ```javascript
* // triangulating a polygon with a hole
* earcut([0,0, 100,0, 100,100, 0,100, 20,20, 80,20, 80,80, 20,80], [4]);
* // [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2]
*
* // triangulating a polygon with 3d coords
* earcut([10,0,1, 0,50,2, 60,60,3, 70,10,4], null, 3);
* // [1,0,3, 3,2,1]
* ```
*
* If you pass a single vertex as a hole, Earcut treats it as a Steiner point.
*
* If your input is a multi-dimensional array (e.g. GeoJSON Polygon), you can convert it to the format
* expected by Earcut with `Polygon.Earcut.flatten`:
*
* ```javascript
* var data = earcut.flatten(geojson.geometry.coordinates);
* var triangles = earcut(data.vertices, data.holes, data.dimensions);
* ```
*
* After getting a triangulation, you can verify its correctness with `Polygon.Earcut.deviation`:
*
* ```javascript
* var deviation = earcut.deviation(vertices, holes, dimensions, triangles);
* ```
* Returns the relative difference between the total area of triangles and the area of the input polygon.
* 0 means the triangulation is fully correct.
*
* For more information see https://github.com/mapbox/earcut
* @param data A flat array of vertex coordinate, like [x0,y0, x1,y1, x2,y2, ...]
* @param holeIndices An array of hole indices if any (e.g. [5, 8] for a 12-vertex input would mean one hole with vertices 5–7 and another with 8–11).
* @param dimensions The number of coordinates per vertex in the input array (2 by default). Default 2.
*/
static Earcut(data: number[], holeIndices?: number[], dimensions?: number): number[];
/**
* Calculates the bounding AABB rectangle of a polygon.
* @param polygon The polygon that should be calculated.
* @param out The rectangle or object that has x, y, width, and height properties to store the result. Optional.
*/
static GetAABB<O extends Rectangle>(polygon: Polygon, out?: O): O;
/**
* Stores all of the points of a Polygon into a flat array of numbers following the sequence [ x,y, x,y, x,y ],
* i.e. each point of the Polygon, in the order it's defined, corresponds to two elements of the resultant
* array for the point's X and Y coordinate.
* @param polygon The Polygon whose points to export.
* @param output An array to which the points' coordinates should be appended.
*/
static GetNumberArray<O extends number[]>(polygon: Polygon, output?: O): O;
/**
* Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon,
* based on the given quantity or stepRate values.
* @param polygon The Polygon to get the points from.
* @param quantity The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead.
* @param stepRate Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate.
* @param output An array to insert the points in to. If not provided a new array will be created.
*/
static GetPoints(polygon: Polygon, quantity: number, stepRate?: number, output?: any[]): Point[];
/**
* Returns the perimeter of the given Polygon.
* @param polygon The Polygon to get the perimeter of.
*/
static Perimeter(polygon: Polygon): number;
/**
* The geometry constant type of this object: `GEOM_CONST.POLYGON`.
* Used for fast type comparisons.
*/
readonly type: number;
/**
* The area of this Polygon.
*/
area: number;
/**
* An array of number pair objects that make up this polygon. I.e. [ {x,y}, {x,y}, {x,y} ]
*/
points: Point[];
/**
* Check to see if the Polygon contains the given x / y coordinates.
* @param x The x coordinate to check within the polygon.
* @param y The y coordinate to check within the polygon.
*/
contains(x: number, y: number): boolean;
/**
* Sets this Polygon to the given points.
*
* The points can be set from a variety of formats:
*
* - A string containing paired values separated by a single space: `'40 0 40 20 100 20 100 80 40 80 40 100 0 50'`
* - An array of Point objects: `[new Point(x1, y1), ...]`
* - An array of objects with public x/y properties: `[obj1, obj2, ...]`
* - An array of paired numbers that represent point coordinates: `[x1,y1, x2,y2, ...]`
* - An array of arrays with two elements representing x/y coordinates: `[[x1, y1], [x2, y2], ...]`
*
* `setTo` may also be called without any arguments to remove all points.
* @param points Points defining the perimeter of this polygon. Please check function description above for the different supported formats.
*/
setTo(points?: string | number[] | Vector2Like[]): this;
/**
* Calculates the area of the Polygon. This is available in the property Polygon.area
*/
calculateArea(): number;
/**
* Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon,
* based on the given quantity or stepRate values.
* @param quantity The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead.
* @param stepRate Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate.
* @param output An array to insert the points in to. If not provided a new array will be created.
*/
getPoints<O extends Point[]>(quantity: number, stepRate?: number, output?: O): O;
/**
* Reverses the order of the points of a Polygon.
* @param polygon The Polygon to modify.
*/
static Reverse<O extends Polygon>(polygon: O): O;
/**
* Takes a Polygon object and simplifies the points by running them through a combination of
* Douglas-Peucker and Radial Distance algorithms. Simplification dramatically reduces the number of
* points in a polygon while retaining its shape, giving a huge performance boost when processing
* it and also reducing visual noise.
* @param polygon The polygon to be simplified. The polygon will be modified in-place and returned.
* @param tolerance Affects the amount of simplification (in the same metric as the point coordinates). Default 1.
* @param highestQuality Excludes distance-based preprocessing step which leads to highest quality simplification but runs ~10-20 times slower. Default false.
*/
static Simplify<O extends Polygon>(polygon: O, tolerance?: number, highestQuality?: boolean): O;
/**
* Takes a Polygon object and applies Chaikin's smoothing algorithm on its points.
* @param polygon The polygon to be smoothed. The polygon will be modified in-place and returned.
*/
static Smooth<O extends Polygon>(polygon: O): O;
/**
* Tranlates the points of the given Polygon.
* @param polygon The Polygon to modify.
* @param x The amount to horizontally translate the points by.
* @param y The amount to vertically translate the points by.
*/
static Translate<O extends Polygon>(polygon: O, x: number, y: number): O;
}
export default Polygon;