phaser4-rex-plugins
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
import Length from '../line/Length.js';
import Line from '../line/Line.js';
import Perimeter from './Perimeter.js';
/**
* Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon,
* based on the given quantity or stepRate values.
*
* @function Phaser.Geom.Polygon.GetPoints
* @since 3.12.0
*
* @param {Phaser.Geom.Polygon} polygon - The Polygon to get the points from.
* @param {integer} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead.
* @param {number} [stepRate] - Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate.
* @param {array} [output] - An array to insert the points in to. If not provided a new array will be created.
*
* @return {Phaser.Geom.Point[]} An array of Point objects pertaining to the points around the perimeter of the Polygon.
*/
var GetPoints = function (polygon, quantity, stepRate, out) {
if (out === undefined) { out = []; }
var points = polygon.points;
var perimeter = Perimeter(polygon);
// If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead.
if (!quantity) {
quantity = perimeter / stepRate;
}
for (var i = 0; i < quantity; i++) {
var position = perimeter * (i / quantity);
var accumulatedPerimeter = 0;
for (var j = 0; j < points.length; j++) {
var pointA = points[j];
var pointB = points[(j + 1) % points.length];
var line = new Line(
pointA.x,
pointA.y,
pointB.x,
pointB.y
);
var length = Length(line);
if (position < accumulatedPerimeter || position > accumulatedPerimeter + length) {
accumulatedPerimeter += length;
continue;
}
var point = line.getPoint((position - accumulatedPerimeter) / length);
out.push(point);
break;
}
}
return out;
};
export default GetPoints;