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phaser4-rex-plugins

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ import Contains from '../triangle/Contains.js'; import LineToLine from './LineToLine.js'; /** * Checks if a Triangle and a Line intersect. * * The Line intersects the Triangle if it starts inside of it, ends inside of it, or crosses any of the Triangle's sides. Thus, the Triangle is considered "solid". * * @function Phaser.Geom.Intersects.TriangleToLine * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The Triangle to check with. * @param {Phaser.Geom.Line} line - The Line to check with. * * @return {boolean} `true` if the Triangle and the Line intersect, otherwise `false`. */ var TriangleToLine = function (triangle, line) { // If the Triangle contains either the start or end point of the line, it intersects if (Contains(triangle, line.getPointA()) || Contains(triangle, line.getPointB())) { return true; } // Now check the line against each line of the Triangle if (LineToLine(triangle.getLineA(), line)) { return true; } if (LineToLine(triangle.getLineB(), line)) { return true; } if (LineToLine(triangle.getLineC(), line)) { return true; } return false; }; export default TriangleToLine;