phaser4-rex-plugins
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
import Contains from '../triangle/Contains.js';
import LineToLine from './LineToLine.js';
/**
* Checks if a Triangle and a Line intersect.
*
* The Line intersects the Triangle if it starts inside of it, ends inside of it, or crosses any of the Triangle's sides. Thus, the Triangle is considered "solid".
*
* @function Phaser.Geom.Intersects.TriangleToLine
* @since 3.0.0
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to check with.
* @param {Phaser.Geom.Line} line - The Line to check with.
*
* @return {boolean} `true` if the Triangle and the Line intersect, otherwise `false`.
*/
var TriangleToLine = function (triangle, line) {
// If the Triangle contains either the start or end point of the line, it intersects
if (Contains(triangle, line.getPointA()) || Contains(triangle, line.getPointB())) {
return true;
}
// Now check the line against each line of the Triangle
if (LineToLine(triangle.getLineA(), line)) {
return true;
}
if (LineToLine(triangle.getLineB(), line)) {
return true;
}
if (LineToLine(triangle.getLineC(), line)) {
return true;
}
return false;
};
export default TriangleToLine;