phaser4-rex-plugins
Version:
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
import LineToLine from './LineToLine.js';
import Contains from '../rectangle/Contains';
import ContainsArray from '../triangle/ContainsArray.js';
import Decompose from '../rectangle/Decompose.js';
/**
* Checks for intersection between Rectangle shape and Triangle shape.
*
* @function Phaser.Geom.Intersects.RectangleToTriangle
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - Rectangle object to test.
* @param {Phaser.Geom.Triangle} triangle - Triangle object to test.
*
* @return {boolean} A value of `true` if objects intersect; otherwise `false`.
*/
var RectangleToTriangle = function (rect, triangle) {
// First the cheapest ones:
if (
triangle.left > rect.right ||
triangle.right < rect.left ||
triangle.top > rect.bottom ||
triangle.bottom < rect.top) {
return false;
}
var triA = triangle.getLineA();
var triB = triangle.getLineB();
var triC = triangle.getLineC();
// Are any of the triangle points within the rectangle?
if (Contains(rect, triA.x1, triA.y1) || Contains(rect, triA.x2, triA.y2)) {
return true;
}
if (Contains(rect, triB.x1, triB.y1) || Contains(rect, triB.x2, triB.y2)) {
return true;
}
if (Contains(rect, triC.x1, triC.y1) || Contains(rect, triC.x2, triC.y2)) {
return true;
}
// Cheap tests over, now to see if any of the lines intersect ...
var rectA = rect.getLineA();
var rectB = rect.getLineB();
var rectC = rect.getLineC();
var rectD = rect.getLineD();
if (LineToLine(triA, rectA) || LineToLine(triA, rectB) || LineToLine(triA, rectC) || LineToLine(triA, rectD)) {
return true;
}
if (LineToLine(triB, rectA) || LineToLine(triB, rectB) || LineToLine(triB, rectC) || LineToLine(triB, rectD)) {
return true;
}
if (LineToLine(triC, rectA) || LineToLine(triC, rectB) || LineToLine(triC, rectC) || LineToLine(triC, rectD)) {
return true;
}
// None of the lines intersect, so are any rectangle points within the triangle?
var points = Decompose(rect);
var within = ContainsArray(triangle, points, true);
return (within.length > 0);
};
export default RectangleToTriangle;