phaser4-rex-plugins
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks if two Rectangles intersect.
*
* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle.
*
* @function Phaser.Geom.Intersects.RectangleToRectangle
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check for intersection.
* @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check for intersection.
*
* @return {boolean} `true` if the two Rectangles intersect, otherwise `false`.
*/
var RectangleToRectangle = function (rectA, rectB)
{
if (rectA.width <= 0 || rectA.height <= 0 || rectB.width <= 0 || rectB.height <= 0)
{
return false;
}
return !(rectA.right < rectB.x || rectA.bottom < rectB.y || rectA.x > rectB.right || rectA.y > rectB.bottom);
};
export default RectangleToRectangle;