phaser4-rex-plugins
Version:
51 lines (42 loc) • 1.73 kB
JavaScript
/**
* @author Florian Vazelle
* @author Geoffrey Glaive
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
import Point from '../point/Point.js';
import TriangleToLine from './TriangleToLine.js';
import LineToLine from './LineToLine.js';
/**
* Checks if a Triangle and a Line intersect, and returns the intersection points as a Point object array.
*
* The Line intersects the Triangle if it starts inside of it, ends inside of it, or crosses any of the Triangle's sides. Thus, the Triangle is considered "solid".
*
* @function Phaser.Geom.Intersects.GetTriangleToLine
* @since 3.0.0
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to check with.
* @param {Phaser.Geom.Line} line - The Line to check with.
* @param {array} [out] - An optional array in which to store the points of intersection.
*
* @return {array} An array with the points of intersection if objects intersect, otherwise an empty array.
*/
var GetTriangleToLine = function (triangle, line, out) {
if (out === undefined) { out = []; }
if (TriangleToLine(triangle, line)) {
var lineA = triangle.getLineA();
var lineB = triangle.getLineB();
var lineC = triangle.getLineC();
var output = [new Point(), new Point(), new Point()];
var result = [
LineToLine(lineA, line, output[0]),
LineToLine(lineB, line, output[1]),
LineToLine(lineC, line, output[2])
];
for (var i = 0; i < 3; i++) {
if (result[i]) { out.push(output[i]); }
}
}
return out;
};
export default GetTriangleToLine;