phaser4-rex-plugins
Version:
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JavaScript
/**
* @author Florian Vazelle
* @author Geoffrey Glaive
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
import Point from '../point/Point.js';
import LineToLine from './LineToLine.js';
import LineToRectangle from './LineToRectangle.js';
/**
* Checks for intersection between the Line and a Rectangle shape,
* and returns the intersection points as a Point object array.
*
* @function Phaser.Geom.Intersects.GetLineToRectangle
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The Line to check for intersection.
* @param {(Phaser.Geom.Rectangle|object)} rect - The Rectangle to check for intersection.
* @param {array} [out] - An optional array in which to store the points of intersection.
*
* @return {array} An array with the points of intersection if objects intersect, otherwise an empty array.
*/
var GetLineToRectangle = function (line, rect, out) {
if (out === undefined) { out = []; }
if (LineToRectangle(line, rect)) {
var lineA = rect.getLineA();
var lineB = rect.getLineB();
var lineC = rect.getLineC();
var lineD = rect.getLineD();
var output = [new Point(), new Point(), new Point(), new Point()];
var result = [
LineToLine(lineA, line, output[0]),
LineToLine(lineB, line, output[1]),
LineToLine(lineC, line, output[2]),
LineToLine(lineD, line, output[3])
];
for (var i = 0; i < 4; i++) {
if (result[i]) { out.push(output[i]); }
}
}
return out;
};
export default GetLineToRectangle;