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phaser4-rex-plugins

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import Point from '../point/Point'; import Rectangle from '../rectangle/Rectangle'; /** * A Circle object. * * This is a geometry object, containing numerical values and related methods to inspect and modify them. * It is not a Game Object, in that you cannot add it to the display list, and it has no texture. * To render a Circle you should look at the capabilities of the Graphics class. */ declare class Circle { /** * * @param x The x position of the center of the circle. Default 0. * @param y The y position of the center of the circle. Default 0. * @param radius The radius of the circle. Default 0. */ constructor(x?: number, y?: number, radius?: number); /** * Calculates the area of the circle. * @param circle The Circle to get the area of. */ static Area(circle: Circle): number; /** * The geometry constant type of this object: `GEOM_CONST.CIRCLE`. * Used for fast type comparisons. */ readonly type: number; /** * The x position of the center of the circle. */ x: number; /** * The y position of the center of the circle. */ y: number; /** * Check to see if the Circle contains the given x / y coordinates. * @param x The x coordinate to check within the circle. * @param y The y coordinate to check within the circle. */ contains(x: number, y: number): boolean; /** * Returns a Point object containing the coordinates of a point on the circumference of the Circle * based on the given angle normalized to the range 0 to 1. I.e. a value of 0.5 will give the point * at 180 degrees around the circle. * @param position A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle. * @param out An object to store the return values in. If not given a Point object will be created. */ getPoint<O extends Point>(position: number, out?: O): O; /** * Returns an array of Point objects containing the coordinates of the points around the circumference of the Circle, * based on the given quantity or stepRate values. * @param quantity The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead. * @param stepRate Sets the quantity by getting the circumference of the circle and dividing it by the stepRate. * @param output An array to insert the points in to. If not provided a new array will be created. */ getPoints<O extends Point[]>(quantity: number, stepRate?: number, output?: O): O; /** * Returns a uniformly distributed random point from anywhere within the Circle. * @param point A Point or point-like object to set the random `x` and `y` values in. */ getRandomPoint<O extends Point>(point?: O): O; /** * Sets the x, y and radius of this circle. * @param x The x position of the center of the circle. Default 0. * @param y The y position of the center of the circle. Default 0. * @param radius The radius of the circle. Default 0. */ setTo(x?: number, y?: number, radius?: number): this; /** * Sets this Circle to be empty with a radius of zero. * Does not change its position. */ setEmpty(): this; /** * Sets the position of this Circle. * @param x The x position of the center of the circle. Default 0. * @param y The y position of the center of the circle. Default 0. */ setPosition(x?: number, y?: number): this; /** * Checks to see if the Circle is empty: has a radius of zero. */ isEmpty(): boolean; /** * The radius of the Circle. */ radius: number; /** * The diameter of the Circle. */ diameter: number; /** * The left position of the Circle. */ left: number; /** * The right position of the Circle. */ right: number; /** * The top position of the Circle. */ top: number; /** * The bottom position of the Circle. */ bottom: number; /** * Returns the circumference of the given Circle. * @param circle The Circle to get the circumference of. */ static Circumference(circle: Circle): number; /** * Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle. * @param circle The Circle to get the circumference point on. * @param angle The angle from the center of the Circle to the circumference to return the point from. Given in radians. * @param out A Point, or point-like object, to store the results in. If not given a Point will be created. */ static CircumferencePoint<O extends Point>(circle: Circle, angle: number, out?: O): O; /** * Creates a new Circle instance based on the values contained in the given source. * @param source The Circle to be cloned. Can be an instance of a Circle or a circle-like object, with x, y and radius properties. */ static Clone(source: Circle | object): Circle; /** * Check to see if the Circle contains the given x / y coordinates. * @param circle The Circle to check. * @param x The x coordinate to check within the circle. * @param y The y coordinate to check within the circle. */ static Contains(circle: Circle, x: number, y: number): boolean; /** * Check to see if the Circle contains the given Point object. * @param circle The Circle to check. * @param point The Point object to check if it's within the Circle or not. */ static ContainsPoint(circle: Circle, point: Point | object): boolean; /** * Check to see if the Circle contains all four points of the given Rectangle object. * @param circle The Circle to check. * @param rect The Rectangle object to check if it's within the Circle or not. */ static ContainsRect(circle: Circle, rect: Rectangle | object): boolean; /** * Copies the `x`, `y` and `radius` properties from the `source` Circle * into the given `dest` Circle, then returns the `dest` Circle. * @param source The source Circle to copy the values from. * @param dest The destination Circle to copy the values to. */ static CopyFrom<O extends Circle>(source: Circle, dest: O): O; /** * Compares the `x`, `y` and `radius` properties of the two given Circles. * Returns `true` if they all match, otherwise returns `false`. * @param circle The first Circle to compare. * @param toCompare The second Circle to compare. */ static Equals(circle: Circle, toCompare: Circle): boolean; /** * Returns the bounds of the Circle object. * @param circle The Circle to get the bounds from. * @param out A Rectangle, or rectangle-like object, to store the circle bounds in. If not given a new Rectangle will be created. */ static GetBounds<O extends Rectangle>(circle: Circle, out?: O): O; /** * Returns a Point object containing the coordinates of a point on the circumference of the Circle * based on the given angle normalized to the range 0 to 1. I.e. a value of 0.5 will give the point * at 180 degrees around the circle. * @param circle The Circle to get the circumference point on. * @param position A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle. * @param out An object to store the return values in. If not given a Point object will be created. */ static GetPoint<O extends Point>(circle: Circle, position: number, out?: O): O; /** * Returns an array of Point objects containing the coordinates of the points around the circumference of the Circle, * based on the given quantity or stepRate values. * @param circle The Circle to get the points from. * @param quantity The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead. * @param stepRate Sets the quantity by getting the circumference of the circle and dividing it by the stepRate. * @param output An array to insert the points in to. If not provided a new array will be created. */ static GetPoints(circle: Circle, quantity: number, stepRate?: number, output?: any[]): Point[]; /** * Offsets the Circle by the values given. * @param circle The Circle to be offset (translated.) * @param x The amount to horizontally offset the Circle by. * @param y The amount to vertically offset the Circle by. */ static Offset<O extends Circle>(circle: O, x: number, y: number): O; /** * Offsets the Circle by the values given in the `x` and `y` properties of the Point object. * @param circle The Circle to be offset (translated.) * @param point The Point object containing the values to offset the Circle by. */ static OffsetPoint<O extends Circle>(circle: O, point: Point | object): O; /** * Returns a uniformly distributed random point from anywhere within the given Circle. * @param circle The Circle to get a random point from. * @param out A Point or point-like object to set the random `x` and `y` values in. */ static Random<O extends Point>(circle: Circle, out?: O): O; } export default Circle;