UNPKG

phaser4-rex-plugins

Version:
111 lines (84 loc) 3.04 kB
import GOManager from '../gomanager/GOManager'; export default LayerManager; declare namespace LayerManager { interface ILayerConfig { name?: string, scrollFactor?: number, scrollFactorX?: number, scrollFactorY?: number, cameraName?: string } type LayerConfigType = string | ILayerConfig; interface IConfig { layers?: LayerConfigType[]; rootLayer?: Phaser.GameObjects.Layer; createGameObject?: GOManager.CreateGameObjectCallbackType, } interface IBobBase extends GOManager.IBobBase { camera?: Phaser.Cameras.Scene2D.Camera } type LayerNameType = string | Phaser.GameObjects.GameObject } declare class LayerManager extends GOManager { constructor( scene: Phaser.Scene, config?: LayerManager.IConfig, ) constructor( scene: Phaser.Scene, config?: LayerManager.LayerConfigType, ) setRootLayer(rootLayer?: Phaser.GameObjects.Layer): this; get( layer: string | Phaser.GameObjects.GameObject, out?: LayerManager.IBobBase[] ): LayerManager.IBobBase | LayerManager.IBobBase[]; getLayer( layer: string | Phaser.GameObjects.GameObject ): Phaser.GameObjects.Layer; getLayers( out?: Phaser.GameObjects.GameObject[] ): Phaser.GameObjects.Layer[]; addToLayer( layer: string | Phaser.GameObjects.GameObject, gameObjects: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[] ): this; addToBottomLayer( gameObjects: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[] ): this; addToTopLayer( gameObjects: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[] ): this; removeFromLayer( layer: string | Phaser.GameObjects.GameObject, gameObject: Phaser.GameObjects.GameObject, addToScene?: boolean ): this; clearLayer( layer: string | Phaser.GameObjects.GameObject, destroyChildren?: boolean ): this; bringLayerToTop( layer: string | Phaser.GameObjects.GameObject ): this; sendLayerToBack( layer: string | Phaser.GameObjects.GameObject ): this; moveLayerBelow( layer: string | Phaser.GameObjects.GameObject, baseLayerName: string | Phaser.GameObjects.GameObject ): this; moveLayerAbove( layer: string | Phaser.GameObjects.GameObject, baseLayerName: string | Phaser.GameObjects.GameObject ): this; setCamera( layer: string | Phaser.GameObjects.GameObject, cameraName?: string | number | Phaser.Cameras.Scene2D.Camera ): this; getCamera( layer: string | Phaser.GameObjects.GameObject ): Phaser.Cameras.Scene2D.Camera | null; setScrollFactor( layer: string | Phaser.GameObjects.GameObject, scrollFactorX: number, scrollFactorY?: number ): this; }