phaser4-rex-plugins
Version:
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TypeScript
import GOManager from '../gomanager/GOManager';
export default LayerManager;
declare namespace LayerManager {
interface ILayerConfig {
name?: string,
scrollFactor?: number, scrollFactorX?: number, scrollFactorY?: number,
cameraName?: string
}
type LayerConfigType = string | ILayerConfig;
interface IConfig {
layers?: LayerConfigType[];
rootLayer?: Phaser.GameObjects.Layer;
createGameObject?: GOManager.CreateGameObjectCallbackType,
}
interface IBobBase extends GOManager.IBobBase {
camera?: Phaser.Cameras.Scene2D.Camera
}
type LayerNameType = string | Phaser.GameObjects.GameObject
}
declare class LayerManager extends GOManager {
constructor(
scene: Phaser.Scene,
config?: LayerManager.IConfig,
)
constructor(
scene: Phaser.Scene,
config?: LayerManager.LayerConfigType,
)
setRootLayer(rootLayer?: Phaser.GameObjects.Layer): this;
get(
layer: string | Phaser.GameObjects.GameObject,
out?: LayerManager.IBobBase[]
): LayerManager.IBobBase | LayerManager.IBobBase[];
getLayer(
layer: string | Phaser.GameObjects.GameObject
): Phaser.GameObjects.Layer;
getLayers(
out?: Phaser.GameObjects.GameObject[]
): Phaser.GameObjects.Layer[];
addToLayer(
layer: string | Phaser.GameObjects.GameObject,
gameObjects: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[]
): this;
addToBottomLayer(
gameObjects: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[]
): this;
addToTopLayer(
gameObjects: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[]
): this;
removeFromLayer(
layer: string | Phaser.GameObjects.GameObject,
gameObject: Phaser.GameObjects.GameObject,
addToScene?: boolean
): this;
clearLayer(
layer: string | Phaser.GameObjects.GameObject,
destroyChildren?: boolean
): this;
bringLayerToTop(
layer: string | Phaser.GameObjects.GameObject
): this;
sendLayerToBack(
layer: string | Phaser.GameObjects.GameObject
): this;
moveLayerBelow(
layer: string | Phaser.GameObjects.GameObject,
baseLayerName: string | Phaser.GameObjects.GameObject
): this;
moveLayerAbove(
layer: string | Phaser.GameObjects.GameObject,
baseLayerName: string | Phaser.GameObjects.GameObject
): this;
setCamera(
layer: string | Phaser.GameObjects.GameObject,
cameraName?: string | number | Phaser.Cameras.Scene2D.Camera
): this;
getCamera(
layer: string | Phaser.GameObjects.GameObject
): Phaser.Cameras.Scene2D.Camera | null;
setScrollFactor(
layer: string | Phaser.GameObjects.GameObject,
scrollFactorX: number, scrollFactorY?: number
): this;
}