UNPKG

phaser4-rex-plugins

Version:
161 lines (125 loc) 3.83 kB
import BobBase from './bobbase/BobBase'; import AddEffectProperties from '../../../effectproperties'; export default GOManager; declare namespace GOManager { type CreateBobCallbackType = ( GOManager: GOManager, gameObject: Phaser.GameObjects.GameObject, name: string ) => BobBase; type CreateGameObjectCallbackType = ( scene: Phaser.Scene, ...args: any[] ) => Phaser.GameObjects.GameObject; interface IConfig { createBob?: CreateBobCallbackType, createGameObject?: CreateGameObjectCallbackType, depth?: number, fade?: number | { mode?: 0 | 1 | 'tint' | 'alpha', time?: number }, viewportCoordinate?: boolean | { enable?: boolean, viewport?: Phaser.Geom.Rectangle } effectProperties?: AddEffectProperties.ConfigType, name?: string, } interface IBobBase extends BobBase { } } declare class GOManager extends Phaser.Events.EventEmitter { constructor( scene: Phaser.Scene, config?: GOManager.IConfig ) name: string; destroy(fromScene?: boolean): void; setTimeScale(timeScale: number): this; timeScale: number; setCreateBobCallback(callback?: GOManager.CreateBobCallbackType): this; setCreateGameObjectCallback(callback?: GOManager.CreateGameObjectCallbackType): this; setGameObjectDepth(depth?: number): this; setGOFadeTime(time: number): this; isEmpty: boolean; has(name: string): boolean; get(name: string, out?: BobBase[]): BobBase | BobBase[]; getFirst(): BobBase | null; getGO(name: string): Phaser.GameObjects.GameObject; getAllGO(out?: Phaser.GameObjects.GameObject[]): Phaser.GameObjects.GameObject[]; addGO( name: string, gameObject: Phaser.GameObjects.GameObject ): this; add( name: string, ...args: any[] ): this; forEachGO( callback: ( gameObject: Phaser.GameObjects.GameObject, name: string, goManager: GOManager ) => boolean, scope?: Object ): this; remove(name: string): this; removeAll(): this; clear(destroyChild?: boolean): this; hasProperty( name: string, property: string, ): boolean; setProperty( name: string, property: string, value: any ): this; easeProperty( name: string, config: { property: string, value: number | string, duration?: number, delay?: number, ease?: string, repeat?: null, yoyo?: boolean, from?: boolean, complete?: ( gameObject: Phaser.GameObjects.GameObject, property: string ) => void, }, ): this; call( name: string, methodName: string, ...parameters: any[] ): this; hasTweenTask( name: string, property: string ): boolean; getTweenTask( name: string, property: string ): Phaser.Tweens.Tween | null; drawGameObjectsBounds( graphics: Phaser.GameObjects.Graphics, config?: number ): this; drawGameObjectsBounds( graphics: Phaser.GameObjects.Graphics, config?: { color?: number, lineWidth?: number } ): this; setCamera( name: string, cameraName?: string | number | Phaser.Cameras.Scene2D.Camera ): this; getCamera(name: string): Phaser.Cameras.Scene2D.Camera | null; }