phaser4-rex-plugins
Version:
50 lines (36 loc) • 1.46 kB
JavaScript
import TickTask from './TickTask.js';
const GetValue = Phaser.Utils.Objects.GetValue;
class SceneUpdateTickTask extends TickTask {
constructor(parent, config) {
super(parent, config);
// scene update : update, preupdate, postupdate, prerender, render
// game update : step, poststep,
// If this.scene is not available, use game's 'step' event
var defaultEventName = (this.scene) ? 'update' : 'step';
this.tickEventName = GetValue(config, 'tickEventName', defaultEventName);
this.isSceneTicker = !IsGameUpdateEvent(this.tickEventName);
}
startTicking() {
super.startTicking();
if (this.isSceneTicker) {
this.scene.sys.events.on(this.tickEventName, this.update, this);
} else {
this.game.events.on(this.tickEventName, this.update, this);
}
}
stopTicking() {
super.stopTicking();
if (this.isSceneTicker && this.scene) { // Scene might be destoryed
this.scene.sys.events.off(this.tickEventName, this.update, this);
} else if (this.game) {
this.game.events.off(this.tickEventName, this.update, this);
}
}
// update(time, delta) {
//
// }
}
var IsGameUpdateEvent = function (eventName) {
return (eventName === 'step') || (eventName === 'poststep');
}
export default SceneUpdateTickTask;