phaser4-rex-plugins
Version:
147 lines (128 loc) • 4.54 kB
JavaScript
import RoundRectangle from '../../geom/roundrectangle/RoundRectangle.js';
const DegToRad = Phaser.Math.DegToRad;
var AddRoundRectanglePath = function (context, x, y, width, height, radiusConfig, iteration) {
var geom = new RoundRectangle(x, y, width, height, radiusConfig),
minWidth = geom.minWidth,
minHeight = geom.minHeight,
scaleRX = (width >= minWidth) ? 1 : (width / minWidth),
scaleRY = (height >= minHeight) ? 1 : (height / minHeight);
var cornerRadius = geom.cornerRadius;
var radius, radiusX, radiusY, centerX, centerY;
var startX, startY;
context.save();
context.beginPath();
context.translate(x, y);
// Top-left
radius = cornerRadius.tl;
if (IsArcCorner(radius)) {
radiusX = radius.x * scaleRX;
radiusY = radius.y * scaleRY;
if (IsConvexArc(radius)) {
centerX = radiusX;
centerY = radiusY;
ArcTo(context, centerX, centerY, radiusX, radiusY, 180, 270, false, iteration);
} else {
centerX = 0;
centerY = 0;
ArcTo(context, centerX, centerY, radiusX, radiusY, 90, 0, true, iteration);
}
startX = 0;
startY = radiusY;
} else {
context.lineTo(0, 0);
startX = 0;
startY = 0;
}
// Top-right
radius = cornerRadius.tr;
if (IsArcCorner(radius)) {
radiusX = radius.x * scaleRX;
radiusY = radius.y * scaleRY;
if (IsConvexArc(radius)) {
centerX = width - radiusX;
centerY = radiusY;
ArcTo(context, centerX, centerY, radiusX, radiusY, 270, 360, false, iteration);
} else {
centerX = width;
centerY = 0;
ArcTo(context, centerX, centerY, radiusX, radiusY, 180, 90, true, iteration);
}
} else {
context.lineTo(width, 0);
}
// Bottom-right
radius = cornerRadius.br;
if (IsArcCorner(radius)) {
radiusX = radius.x * scaleRX;
radiusY = radius.y * scaleRY;
if (IsConvexArc(radius)) {
centerX = width - radiusX;
centerY = height - radiusY;
ArcTo(context, centerX, centerY, radiusX, radiusY, 0, 90, false, iteration);
} else {
centerX = width;
centerY = height;
ArcTo(context, centerX, centerY, radiusX, radiusY, 270, 180, true, iteration);
}
} else {
context.lineTo(width, height);
}
// Bottom-left
radius = cornerRadius.bl;
if (IsArcCorner(radius)) {
radiusX = radius.x * scaleRX;
radiusY = radius.y * scaleRY;
if (IsConvexArc(radius)) {
centerX = radiusX;
centerY = height - radiusY;
ArcTo(context, centerX, centerY, radiusX, radiusY, 90, 180, false, iteration);
} else {
centerX = 0;
centerY = height;
ArcTo(context, centerX, centerY, radiusX, radiusY, 360, 270, true, iteration);
}
} else {
context.lineTo(0, height);
}
context.lineTo(startX, startY);
context.closePath();
context.restore();
}
var IsConvexArc = function (radius) {
return (!radius.hasOwnProperty('convex')) || // radius does not have convex property
radius.convex;
}
var IsArcCorner = function (radius) {
return ((radius.x > 0) && (radius.y > 0));
}
var ArcTo = function (
context,
centerX, centerY,
radiusX, radiusY,
startAngle, endAngle,
antiClockWise,
iteration
) {
// startAngle, endAngle: 0 ~ 360
if (antiClockWise && (endAngle > startAngle)) {
endAngle -= 360;
} else if (!antiClockWise && (endAngle < startAngle)) {
endAngle += 360;
}
startAngle = DegToRad(startAngle);
endAngle = DegToRad(endAngle);
if (iteration == null) { // undefined, or null
context.ellipse(centerX, centerY, radiusX, radiusY, 0, startAngle, endAngle, antiClockWise);
} else {
iteration += 1;
var x, y, angle;
var step = (endAngle - startAngle) / iteration;
for (var i = 0; i <= iteration; i++) {
angle = startAngle + (step * i);
x = centerX + (radiusX * Math.cos(angle));
y = centerY + (radiusY * Math.sin(angle));
context.lineTo(x, y);
}
}
}
export default AddRoundRectanglePath;