phaser4-rex-plugins
Version:
41 lines (32 loc) • 1.03 kB
JavaScript
import { GetBounds } from './GetBounds.js';
const Rectangle = Phaser.Geom.Rectangle;
const Union = Phaser.Geom.Rectangle.Union;
var GetBoundsOfGameObjects = function (gameObjects, out) {
if (out === undefined) {
out = new Rectangle();
} else if (out === true) {
if (GlobRect === undefined) {
GlobRect = new Rectangle();
}
out = GlobRect;
}
out.setTo(0, 0, 0, 0);
var gameObject;
var firstClone = true;
for (var i = 0, cnt = gameObjects.length; i < cnt; i++) {
gameObject = gameObjects[i];
if (!gameObject.getBounds) {
continue;
}
var boundsRect = GetBounds(gameObject, true);
if (firstClone) {
out.setTo(boundsRect.x, boundsRect.y, boundsRect.width, boundsRect.height);
firstClone = false;
} else {
Union(boundsRect, out, out);
}
}
return out;
}
var GlobRect;
export default GetBoundsOfGameObjects;