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phaser4-rex-plugins

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import { GetBounds } from './GetBounds.js'; const Rectangle = Phaser.Geom.Rectangle; const Union = Phaser.Geom.Rectangle.Union; var GetBoundsOfGameObjects = function (gameObjects, out) { if (out === undefined) { out = new Rectangle(); } else if (out === true) { if (GlobRect === undefined) { GlobRect = new Rectangle(); } out = GlobRect; } out.setTo(0, 0, 0, 0); var gameObject; var firstClone = true; for (var i = 0, cnt = gameObjects.length; i < cnt; i++) { gameObject = gameObjects[i]; if (!gameObject.getBounds) { continue; } var boundsRect = GetBounds(gameObject, true); if (firstClone) { out.setTo(boundsRect.x, boundsRect.y, boundsRect.width, boundsRect.height); firstClone = false; } else { Union(boundsRect, out, out); } } return out; } var GlobRect; export default GetBoundsOfGameObjects;