phaser4-rex-plugins
Version:
56 lines (52 loc) • 1.37 kB
JavaScript
var SetVelocity = function (gameObject, vx, vy, onChange) {
var body = gameObject.body;
var preVx = body.velocity.x,
preVy = body.velocity.y;
if ((vx === preVx) && (vy === preVy)) {
return
}
body.setVelocity(vx, vy);
if (onChange) {
onChange(vx, vy, preVx, preVy);
}
}
var SetAcceleration = function (gameObject, ax, ay, onChange) {
var body = gameObject.body;
var preAx = body.acceleration.x,
preAy = body.acceleration.y;
if ((ax === preAx) && (ay === preAy)) {
return;
}
body.setAcceleration(ax, ay);
if (onChange) {
onChange(ax, ay, preAx, preAy);
}
}
var SetAngularVelocity = function (gameObject, av, onChange) {
var body = gameObject.body;
var preAv = body.angularVelocity;
if (av === preAv) {
return;
}
body.setAngularVelocity(av);
if (onChange) {
onChange(av, preAv);
}
}
var SetAngularAcceleration = function (gameObject, aa, onChange) {
var body = gameObject.body;
var preAa = body.angularAcceleration
if (aa === preAa) {
return;
}
body.setAngularAcceleration(aa);
if (onChange) {
onChange(aa, preAa);
}
}
export {
SetVelocity,
SetAcceleration,
SetAngularVelocity,
SetAngularAcceleration
}