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phaser4-rex-plugins

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var SetVelocity = function (gameObject, vx, vy, onChange) { var body = gameObject.body; var preVx = body.velocity.x, preVy = body.velocity.y; if ((vx === preVx) && (vy === preVy)) { return } body.setVelocity(vx, vy); if (onChange) { onChange(vx, vy, preVx, preVy); } } var SetAcceleration = function (gameObject, ax, ay, onChange) { var body = gameObject.body; var preAx = body.acceleration.x, preAy = body.acceleration.y; if ((ax === preAx) && (ay === preAy)) { return; } body.setAcceleration(ax, ay); if (onChange) { onChange(ax, ay, preAx, preAy); } } var SetAngularVelocity = function (gameObject, av, onChange) { var body = gameObject.body; var preAv = body.angularVelocity; if (av === preAv) { return; } body.setAngularVelocity(av); if (onChange) { onChange(av, preAv); } } var SetAngularAcceleration = function (gameObject, aa, onChange) { var body = gameObject.body; var preAa = body.angularAcceleration if (aa === preAa) { return; } body.setAngularAcceleration(aa); if (onChange) { onChange(aa, preAa); } } export { SetVelocity, SetAcceleration, SetAngularVelocity, SetAngularAcceleration }