phaser4-rex-plugins
Version:
53 lines (49 loc) • 1.52 kB
JavaScript
var AddToBitmapFont = function () {
var textureKey = this.texture.key;
// Don't add a new font data, reuse current font data
var cacheData = this.bitmapFontCache.get(textureKey);
if (!cacheData) {
cacheData = {
data: {
retroFont: true,
font: textureKey,
size: this.cellWidth,
lineHeight: this.cellHeight,
chars: {}
},
texture: textureKey,
frame: null,
};
this.bitmapFontCache.add(textureKey, cacheData);
}
var charData = cacheData.data.chars;
var letters = this.frameNames;
for (var i = 0, cnt = letters.length; i < cnt; i++) {
var char = letters[i];
if (char === undefined) {
continue;
}
var frame = this.texture.get(char);
var x = frame.cutX,
y = frame.cutY,
width = frame.cutWidth,
height = frame.cutHeight;
charData[char.charCodeAt(0)] = {
x: x, y: y,
width: width, height: height,
centerX: x + (width / 2),
centerY: y + (height / 2),
xOffset: 0,
yOffset: 0,
xAdvance: width,
data: {},
kerning: {},
u0: frame.u0,
v0: frame.v0,
u1: frame.u1,
v1: frame.v1
}
}
return this;
}
export default AddToBitmapFont;