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phaser4-rex-plugins

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export default FrameManager; declare namespace FrameManager { interface IConfig { key: string, width?: number, height?: number, cellWidth?: number, cellHeight?: number, cellPadding?: number, columns?: number, rows?: number, fillColor?: string | number, useDynamicTexture?: boolean } type DrawCanvasFrameCallback = ( canvasElem: HTMLCanvasElement, context: CanvasRenderingContext2D, frameSize: { width: number, height: number } ) => void; type DrawDynamicTextureFrameCallback = ( texture: Phaser.Textures.DynamicTexture, frameSize: { width: number, height: number } ) => void } declare class FrameManager { constructor( scene: Phaser.Scene | Phaser.Game, key: string, width?: number, height?: number, cellWidth?: number, cellHeight?: number, fillColor?: string | number, useDynamicTexture?: boolean ); constructor( scene: Phaser.Scene | Phaser.Game, key: string, width?: number, height?: number, cellWidth?: number, cellHeight?: number, useDynamicTexture?: boolean ); constructor( scene: Phaser.Scene | Phaser.Game, config: FrameManager.IConfig ); readonly useDynamicTexture: boolean; readonly key: string; readonly texture: Phaser.Textures.CanvasTexture | Phaser.Textures.DynamicTexture; readonly canvas: HTMLCanvasElement | undefined; readonly context: CanvasRenderingContext2D | undefined; readonly width: number; readonly height: number; readonly cellWidth: number; readonly cellHeight: number; readonly isFull: boolean; destroy(): void; draw( frameName: string | number, callback: FrameManager.DrawCanvasFrameCallback | FrameManager.DrawDynamicTextureFrameCallback, scope?: object ): this; paste( frameName: string | number, gameObject: Phaser.GameObjects.GameObject ): this; addEmptyFrame( frameName: string | number, width?: number, height?: number ): this; updateTexture(): this; remove( frameName: string | number ): this; clear(): this; contains( frameName: string | number ): boolean; }