phaser4-rex-plugins
Version:
80 lines (62 loc) • 1.76 kB
TypeScript
import EventEmitter from "../../utils/eventemitter/EventEmitter";
export default CharacterCache;
declare namespace CharacterCache {
interface IConfig {
key: string,
cellWidth: number,
cellHeight: number,
maxCharacterCount?: number,
freqMode?: boolean,
textObject?: Phaser.GameObjects.GameObject,
style?: Phaser.GameObjects.TextStyle,
content?: string,
eventEmitter?: EventEmitter | false,
}
interface CacheData {
character: string,
freq: number,
alive: boolean,
lock: boolean,
}
}
declare class CharacterCache extends EventEmitter {
constructor(
scene: Phaser.Scene | Phaser.Game,
config: CharacterCache.IConfig
);
readonly key: string;
readonly cellWidth: number;
readonly cellHeight: number;
readonly inCacheCount: number;
destroy(): void;
bindTextObject(
textObject: Phaser.GameObjects.GameObject
): this;
overrideBitmapText(
bitmapText: Phaser.GameObjects.GameObject
): Phaser.GameObjects.GameObject;
addBitmapText(
scene: Phaser.Scene,
x?: number,
y?: number,
text?: string,
size?: number,
align?: number
): Phaser.GameObjects.BitmapText;
addDynamicBitmapText(
scene: Phaser.Scene,
x?: number,
y?: number,
text?: string,
size?: number,
align?: number
): Phaser.GameObjects.DynamicBitmapText;
load(
content: string,
lock?: boolean
): this;
unlock(): this;
getAllData(
): CharacterCache.CacheData[];
clear(): this;
}