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phaser4-rex-plugins

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import EventEmitter from "../../utils/eventemitter/EventEmitter"; export default CharacterCache; declare namespace CharacterCache { interface IConfig { key: string, cellWidth: number, cellHeight: number, maxCharacterCount?: number, freqMode?: boolean, textObject?: Phaser.GameObjects.GameObject, style?: Phaser.GameObjects.TextStyle, content?: string, eventEmitter?: EventEmitter | false, } interface CacheData { character: string, freq: number, alive: boolean, lock: boolean, } } declare class CharacterCache extends EventEmitter { constructor( scene: Phaser.Scene | Phaser.Game, config: CharacterCache.IConfig ); readonly key: string; readonly cellWidth: number; readonly cellHeight: number; readonly inCacheCount: number; destroy(): void; bindTextObject( textObject: Phaser.GameObjects.GameObject ): this; overrideBitmapText( bitmapText: Phaser.GameObjects.GameObject ): Phaser.GameObjects.GameObject; addBitmapText( scene: Phaser.Scene, x?: number, y?: number, text?: string, size?: number, align?: number ): Phaser.GameObjects.BitmapText; addDynamicBitmapText( scene: Phaser.Scene, x?: number, y?: number, text?: string, size?: number, align?: number ): Phaser.GameObjects.DynamicBitmapText; load( content: string, lock?: boolean ): this; unlock(): this; getAllData( ): CharacterCache.CacheData[]; clear(): this; }