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phaser4-rex-plugins

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import { FilterName } from './const.js'; import FragSrc from './wipe-frag.js'; class WarpFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, FragSrc); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; programManager.setUniform('config', [controller.progress, controller.wipeWidth, controller.direction, controller.axis]); programManager.setUniform('reveal', controller.reveal); } } export default WarpFilter;