UNPKG

phaser4-rex-plugins

Version:
34 lines (28 loc) 750 B
const frag = `\ #pragma phaserTemplate(shaderName) #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform vec2 texSize; uniform vec2 amplitude; uniform vec2 frequency; uniform vec2 speed; uniform float time; #pragma phaserTemplate(fragmentHeader) void main (void) { vec2 dxy = frequency/texSize; vec2 r = amplitude/texSize; vec2 spd = speed/texSize; vec2 angle = (outTexCoord / dxy) + (spd*time); vec2 tc = (vec2(cos(angle.x),sin(angle.y)) * r) + outTexCoord; gl_FragColor = texture2D(uMainSampler, tc); } `; export default frag;