phaser4-rex-plugins
Version:
21 lines (15 loc) • 669 B
JavaScript
import { FilterName } from './const.js';
import FragSrc from './vignette-frag.js';
class VignetteFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader {
static FilterName = FilterName;
constructor(manager) {
super(FilterName, manager, null, FragSrc);
}
// This method sets up the uniforms for the shader.
setupUniforms(controller, drawingContext) {
const programManager = this.programManager;
programManager.setUniform('config', [controller.radius, controller.strength]);
programManager.setUniform('position', [controller.x, controller.y]);
}
}
export default VignetteFilter;