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phaser4-rex-plugins

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import { FilterName } from './const.js'; import FragSrc from './vignette-frag.js'; class VignetteFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, FragSrc); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; programManager.setUniform('config', [controller.radius, controller.strength]); programManager.setUniform('position', [controller.x, controller.y]); } } export default VignetteFilter;