phaser4-rex-plugins
Version:
17 lines (14 loc) • 452 B
JavaScript
// Reference: https://medium.com/neosavvy-labs/webgl-with-perlin-noise-part-1-a87b56bbc9fb
import PerlinNoiseFrag from './Perlin.js';
const frag = `\
${PerlinNoiseFrag}
float Turbulence(vec3 P) {
float f = 0., s = 1.;
for (int i = 0 ; i < 9 ; i++) {
f += abs(Perlin(s * P)) / s;
s *= 2.;
P = vec3(.866 * P.x + .5 * P.z, P.y + 100., -.5 * P.x + .866 * P.z);
}
return f;
}`;
export default frag;