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phaser4-rex-plugins

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import { FilterName } from './const.js'; import FragSrc from './split-frag.js'; class SplitFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, FragSrc); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; programManager.setUniform('split', [controller.splitX, (drawingContext.height - controller.splitY)]); programManager.setUniform('angle', controller.rotation); programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]); programManager.setUniform('spaceConfig', [controller.spaceLeft, controller.spaceRight, controller.spaceTop, controller.spaceBottom]); programManager.setUniform('shiftEnable', (controller.shiftEnable) ? 1 : 0); } } export default SplitFilter;