phaser4-rex-plugins
Version:
24 lines (18 loc) • 922 B
JavaScript
import { FilterName } from './const.js';
import FragSrc from './shine-frag.js';
import GetCurrentTime from '../utils/GetCurrentTime.js';
class ShineFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader {
static FilterName = FilterName;
constructor(manager) {
super(FilterName, manager, null, FragSrc);
}
// This method sets up the uniforms for the shader.
setupUniforms(controller, drawingContext) {
const programManager = this.programManager;
controller.now = GetCurrentTime(this.manager.renderer.game, controller.now);
programManager.setUniform('config', [controller.speed, controller.now, controller.lineWidth, controller.gradient]);
programManager.setUniform('reveal', controller.reveal);
programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]);
}
}
export default ShineFilter;