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phaser4-rex-plugins

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import { FilterName } from './const.js'; import FragSrc from './gradient-frag.js'; class GradientFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, FragSrc); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; programManager.setUniform('alpha', controller.alpha); programManager.setUniform('positionFrom', [controller.fromX, controller.fromY]); programManager.setUniform('positionTo', [controller.toX, controller.toY]); programManager.setUniform('color1', controller.glcolor1); programManager.setUniform('color2', controller.glcolor2); programManager.setUniform('size', controller.size); } } export default GradientFilter;