phaser4-rex-plugins
Version:
22 lines (17 loc) • 855 B
JavaScript
import { FilterName } from './const.js';
import FragSrc from './barrel-frag.js';
class BarrelFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader {
static FilterName = FilterName;
constructor(manager) {
super(FilterName, manager, null, FragSrc);
}
// This method sets up the uniforms for the shader.
setupUniforms(controller, drawingContext) {
const programManager = this.programManager;
var shrinkMode = (controller.shrinkMode) ? 1 : 0;
programManager.setUniform('config', [shrinkMode, controller.radius, controller.power, controller.intensity]);
programManager.setUniform('center', [controller.centerX, controller.centerY]);
programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]);
}
}
export default BarrelFilter;