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phaser4-rex-plugins

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export default Raycaster; declare namespace Raycaster { interface IConfig { maxRayLength?: number } interface IResult { gameObject: Phaser.GameObjects.GameObject, polygon: Phaser.Geom.Polygon, segment: Phaser.Geom.Line, x: number, y: number, reflectAngle: number, } } declare class Raycaster { addObstacle( gameObject: Phaser.GameObjects.GameObject, polygon?: Phaser.Geom.Polygon ): this; addObstacle( gameObjects: Phaser.GameObjects.GameObject[] ): this; removeObstacle( gameObject: Phaser.GameObjects.GameObject ): this; clearObstacle(): this; updateObstacle( gameObject: Phaser.GameObjects.GameObject, polygon?: Phaser.Geom.Polygon ): this; rayToward( x: number, y: number, angle: number ): Raycaster.IResult | false; }