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phaser4-rex-plugins

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import Clone from '../../utils/object/Clone.js'; import IsEmpty from '../../utils/object/IsEmpty.js'; import Clear from '../../utils/object/Clear.js'; const GetValue = Phaser.Utils.Objects.GetValue; class Gashapon { constructor(config) { this.resetFromJSON(config); } destroy() { this.items = undefined; this.remainder = undefined; this._list = undefined; } resetFromJSON(o) { if (this.items == undefined) { this.items = {}; } if (this.remainder == undefined) { this.remainder = {}; } if (this._list == undefined) { this._list = []; } this.setMode(GetValue(o, 'mode', 0)); this.setReload(GetValue(o, 'reload', true)); this.setRND(GetValue(o, 'rnd', undefined)); // data this.items = Clone(GetValue(o, 'items', {}), this.items); this._list.length = 0; // result this.result = GetValue(o, 'result', null); // flags this._restartFlag = true; // force restart to rebuild this._list // initialize if (this._restartFlag) { this.startGen(); } var remainder = GetValue(o, 'remainder', undefined); if (remainder) { this.remainder = Clone(remainder, this.remainder); } return this; } toJSON() { return { // configuration mode: this.mode, reload: this.reload, rnd: this.rnd, // data items: Clone(this.items), remainder: Clone(this.remainder), // result result: this.result, // flags restart: true // force restart to rebuild this._list }; }; startGen() { var name; // clear remainder items for (name in this.remainder) { if (!this.items.hasOwnProperty(name)) { delete this.remainder[name]; } } // init remainder items for (name in this.items) { var count = this.items[name]; if (count > 0) { this.remainder[name] = count; } } if (this.mode === 1) { // random mode this.resetItemList(this.remainder); } this._restartFlag = false; return this; } setMode(m) { if (typeof (m) === 'string') { m = MODE[m]; } this._restartFlag = (this.mode !== m); this.mode = m; return this; } setReload(isReload) { this.reload = !!isReload; return this; } setRND(rnd) { this.rnd = rnd; return this; } setItem(name, count) { this._restartFlag = (this.items[name] !== count); this.items[name] = count; return this; } removeItem(name) { if (this.items.hasOwnProperty(name)) { delete this.items[name]; this._restartFlag = true; } return this; } removeAllItems() { for (var name in this.items) { delete this.items[name]; } this._restartFlag = true; return this; } getItems() { return Clone(this.items); } getRemain() { return Clone(this.remainder); } getItemCount(name) { return this.items[name] || 0; } getRemainCount(name) { return this.remainder[name] || 0; } forEachItem(callback, scope) { var args = [null, undefined]; for (var i = 2, len = arguments.length; i < len; i++) { args.push(arguments[i]); } for (var name in this.items) { args[0] = name; args[1] = this.items[name]; if (scope) { callback.apply(scope, args); } else { callback(args); } } return this; } forEachRemain(callback, scope) { var args = [null, undefined]; for (var i = 1; i < arguments.length; i++) { args.push(arguments[i]); } for (var name in this.remainder) { args[1] = name; args[2] = this.remainder[name]; if (scope) { callback.apply(scope, args); } else { callback(args); } } return this; } addItem(name, count) { if (!this.items.hasOwnProperty(name)) { this.items[name] = 0; } this.items[name] += count; if (this._restartFlag) return; if (this.mode === 0) { // shuffle mode this.addRemainItem(name, count); } else { // random mode this.resetItemList(this.remainder); } return this; } putItemBack(name, count) { if (this.mode === 1) // random mode return; if (!this.items.hasOwnProperty(name)) { return; } if ((this.mode === 2) && this.restartGenFlg) { return; } // generator had started if (!this.remainder.hasOwnProperty(name)) { this.remainder[name] = 0; } this.addShadowPattern(name, count, this.items[name]); return this; }; next(name) { var result = null; if (this._restartFlag) { this.startGen(); } if (name == null) { if (this.mode === 0) { // shuffle mode this.resetItemList(this.remainder); result = this.getRndItem(this._list); this.addRemainItem(result, -1); } else { // random mode result = this.getRndItem(this._list); } } else { // force pick if (!this.remainder.hasOwnProperty(name)) { result = null; // can not pick that result } else { if (this.mode === 0) { this.addRemainItem(name, -1); } result = name; } } this.result = result; return result; } /** @private */ resetItemList(items) { // clear list this._list.length = 0; var name, count, totalCount = 0; // get total count for (name in items) { count = items[name]; if (count > 0) totalCount += count; } // set percentage for (name in items) { count = items[name]; if (count > 0) { this._list.push([ name, count / totalCount ]); } } return this; } /** @private */ addRemainItem(name, inc, maxCount) { if ((name == null) || (inc === 0)) { return this; } if (!this.remainder.hasOwnProperty(name)) { this.remainder[name] = 0; } this.remainder[name] += inc; if ((maxCount != null) && (this.remainder[name] > maxCount)) { this.remainder[name] = maxCount } if (this.remainder[name] <= 0) { delete this.remainder[name]; } if ((this.mode === 0) && this.reload && IsEmpty(this.remainder)) { this._restartFlag = true; } return this; } /** @private */ getRndItem(list) { var value = (this.rnd) ? this.rnd.frac() : Math.random(); var result = null, i, cnt = list.length, item for (i = 0; i < cnt; i++) { item = list[i]; value -= item[1]; if (value < 0) { result = item[0]; break; } } return result; } } const MODE = { shuffle: 0, random: 1 }; export default Gashapon;