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phaser4-rex-plugins

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import StateManagerBase from './StateManagerBase'; export default StateManager; declare namespace StateManager { interface IState extends StateManagerBase.IState { update?: Function, preupdate?: Function, postupdate?: Function, } interface IConfig extends StateManagerBase.IConfig { scene?: Phaser.Scene; } } declare class StateManager extends StateManagerBase { constructor(config?: StateManager.IConfig); addState( name: string, state: StateManager.IState ): this; addState( state: StateManager.IState ): this; addStates( state: StateManager.IState[] ): this; addStates( states: { [name: string]: StateManager.IState }, ): this; readonly _scene: Phaser.Scene; getScene(): Phaser.Scene; update( time: number, delta: number ): void; preupdate( time: number, delta: number ): void; postupdate( time: number, delta: number ): void; startUpdate( scene?: Phaser.Scene ): this; stopUpdate(): this; startPreUpdate( scene?: Phaser.Scene ): this; stopPreUpdate(): this; startPostUpdate( scene?: Phaser.Scene ): this; stopPostUpdate(): this; }