phaser4-rex-plugins
Version:
67 lines (52 loc) • 1.58 kB
TypeScript
import ComponentBase from '../../../utils/componentbase/ComponentBase.js';
export default Player;
declare namespace Player {
type TimeUnitType = 0 | 1 | 'ms' | 's' | 'sec';
type DtModeType = 0 | 1 | 'abs' | 'absolute' | 'inc' | 'increment';
interface IConfig extends ComponentBase.IConfig {
timeUnit?: TimeUnitType
dtMode?: DtModeType,
commands?: any[],
timeScale?: number,
scope?: object,
}
interface ILoadConfig {
timeUnit?: TimeUnitType
dtMode?: DtModeType,
}
namespace Events {
type CompleteCallbackType = (
parent: Phaser.Scene | Phaser.GameObjects.GameObject,
player: Player
) => void;
type RunCommandCallbackType = (command: any[], scope: object) => void;
}
}
declare class Player extends ComponentBase {
constructor(
parent: Phaser.Scene | Phaser.GameObjects.GameObject,
config?: Player.IConfig
);
load(
commands: any[],
scope?: object,
config?: Player.ILoadConfig
): this;
clear(): this;
append(
time: number,
fn: string | Function,
...params: any
): this;
start(startAt?: number): this;
pause(): this;
resume(): this;
stop(): this;
seek(time: number): this;
seekToNext(): this;
readonly isPlaying: boolean;
readonly completed: boolean;
readonly now: number;
setTimeScale(timeScale: number): this;
timeScale: number;
}