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phaser4-rex-plugins

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import Managers from '../../runcommands/managers/Managers'; import BBCodeLog from '../../../bbcodelog'; import EventSheetManager from '../eventsheetmanager/EventSheetManager'; import { BehaviorTree } from '../../behaviortree'; export default CommandExecutor; declare namespace CommandExecutor { type GeneralConfigType = { [name: string]: any }; type GameObjectCommandType = ( gameObject: Phaser.GameObjects.GameObject, config: GeneralConfigType, commandExecutor: CommandExecutor, eventSheetManager: EventSheetManager, eventSheet: BehaviorTree, ) => void; interface IAddGameObjectManagerConfig extends Managers.IAddGameObjectManagerConfig { defaultLayer?: string, autoClear?: boolean, commands?: { [name: string]: GameObjectCommandType; } } interface ISetGOPropertyConfig { id?: string, goType?: string, [property: string]: any, } interface IEaseGOPropertyConfig extends ISetGOPropertyConfig { duration?: number, delay?: number, ease?: string, repeat?: number, yoyo?: boolean, from?: boolean, wait?: boolean, } interface IDestroyGOConfig { id?: string, goType?: string, wait?: boolean, } interface IRunGOMethodConfig { id?: string, goType?: string, methodName: string, parameters?: any[], } type CommandCallbackType = ( config: GeneralConfigType, eventsheetManager: EventSheetManager, eventSheet: BehaviorTree, ) => Phaser.Events.EventEmitter | CommandExecutor | void; interface IConfig extends Managers.IConfig { log?: BBCodeLog.IConfig } } declare class CommandExecutor { constructor(scene: Phaser.Scene, config?: CommandExecutor.IConfig); destroy(fromScene?: boolean): void; addGameObjectManager( config: CommandExecutor.IAddGameObjectManagerConfig ): this; addGameObjectCommand( goType: string, commandName: string, callback: CommandExecutor.GameObjectCommandType ): this; addCommand( name: string, callback: CommandExecutor.CommandCallbackType, scope?: object ): this; defaultHandler( name: string, config: CommandExecutor.GeneralConfigType, eventSheetManager: EventSheetManager ): void | Phaser.Events.EventEmitter; setGOProperty( config: CommandExecutor.ISetGOPropertyConfig, eventSheetManager: EventSheetManager, eventSheet: BehaviorTree, ): this; easeGOProperty( config: CommandExecutor.IEaseGOPropertyConfig, eventSheetManager: EventSheetManager, eventSheet: BehaviorTree, ): this; destroyGO( config: CommandExecutor.IDestroyGOConfig, eventSheetManager: EventSheetManager, eventSheet: BehaviorTree, ): this; runGOMethod( config: CommandExecutor.IRunGOMethodConfig, eventSheetManager: EventSheetManager, eventSheet: BehaviorTree, ): this; waitEvent( eventEmitter: Phaser.Events.EventEmitter, eventName: string ): this; setData: CommandExecutor.CommandCallbackType; incData: CommandExecutor.CommandCallbackType; toggleData: CommandExecutor.CommandCallbackType; log: CommandExecutor.CommandCallbackType; 'log.disable': CommandExecutor.CommandCallbackType; 'log.enable': CommandExecutor.CommandCallbackType; 'log.memory': CommandExecutor.CommandCallbackType; set: CommandExecutor.CommandCallbackType; wait: CommandExecutor.CommandCallbackType; click: CommandExecutor.CommandCallbackType; 'bgm.set': CommandExecutor.CommandCallbackType; 'bgm.play': CommandExecutor.CommandCallbackType; 'bgm.cross': CommandExecutor.CommandCallbackType; 'bgm.stop': CommandExecutor.CommandCallbackType; 'bgm.fadeOut': CommandExecutor.CommandCallbackType; 'bgm.fadeIn': CommandExecutor.CommandCallbackType; 'bgm.pause': CommandExecutor.CommandCallbackType; 'bgm.resume': CommandExecutor.CommandCallbackType; 'bgm.mute': CommandExecutor.CommandCallbackType; 'bgm.unmute': CommandExecutor.CommandCallbackType; 'bgm2.set': CommandExecutor.CommandCallbackType; 'bgm2.play': CommandExecutor.CommandCallbackType; 'bgm2.cross': CommandExecutor.CommandCallbackType; 'bgm2.stop': CommandExecutor.CommandCallbackType; 'bgm2.fadeOut': CommandExecutor.CommandCallbackType; 'bgm2.fadeIn': CommandExecutor.CommandCallbackType; 'bgm2.pause': CommandExecutor.CommandCallbackType; 'bgm2.resume': CommandExecutor.CommandCallbackType; 'bgm2.mute': CommandExecutor.CommandCallbackType; 'bgm2.unmute': CommandExecutor.CommandCallbackType; 'se.set': CommandExecutor.CommandCallbackType; 'se.play': CommandExecutor.CommandCallbackType; 'se.stop': CommandExecutor.CommandCallbackType; 'se.fadeOut': CommandExecutor.CommandCallbackType; 'se.mute': CommandExecutor.CommandCallbackType; 'se.unmute': CommandExecutor.CommandCallbackType; 'se2.set': CommandExecutor.CommandCallbackType; 'se2.play': CommandExecutor.CommandCallbackType; 'se2.stop': CommandExecutor.CommandCallbackType; 'se2.fadeOut': CommandExecutor.CommandCallbackType; 'se2.mute': CommandExecutor.CommandCallbackType; 'se2.unmute': CommandExecutor.CommandCallbackType; 'camera.set': CommandExecutor.CommandCallbackType; 'camera.fadeIn': CommandExecutor.CommandCallbackType; 'camera.fadeOut': CommandExecutor.CommandCallbackType; 'camera.flash': CommandExecutor.CommandCallbackType; 'camera.shake': CommandExecutor.CommandCallbackType; 'camera.zoomTo': CommandExecutor.CommandCallbackType; 'camera.rotateTo': CommandExecutor.CommandCallbackType; 'camera.scrollTo': CommandExecutor.CommandCallbackType; getGameObject( name: string, out?: Phaser.GameObjects.GameObject[] ): Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[]; }