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phaser4-rex-plugins

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// Composites import CreateSelectorNode from './composites/Selector.js'; import CreateSequenceNode from './composites/Sequence.js'; import CreateParallelNode from './composites/Parallel.js'; import CreateSwitchSelectorNode from './composites/SwitchSelector.js'; import CreateIfSelectorNode from './composites/IfSelector.js'; import CreateRandomSelectorNode from './composites/RandomSelector.js'; import CreateShuffleNode from './composites/ShuffleSelector.js'; import CreateWeightSelectorNode from './composites/WeightSelector.js'; // Actions import CreateWaitNode from './actions/Wait.js'; // Decorators import CreateRepeatNode from './decorators/Repeat.js'; import CreateRepeatUntilFailureNode from './decorators/RepeatUntilFailure.js'; import CreateRepeatUntilSuccessNode from './decorators/RepeatUntilSuccess.js'; import CreateIfNode from './decorators/If.js'; import CreateContinueIfNode from './decorators/ContinueIf.js'; import CreateAbortIfNode from './decorators/AbortIf.js'; import CreateCooldownNode from './decorators/Cooldown.js'; import CreateTimeLimitNode from './decorators/TimeLimit.js'; import CreateInvertNode from './decorators/Invert.js'; import CreateForceSuccessNode from './decorators/ForceSuccess.js'; import CreateForceFailureNode from './decorators/ForceFailure.js'; const CreateCompositeHandlers = { 'selector': CreateSelectorNode, 'sequence': CreateSequenceNode, 'parallel': CreateParallelNode, 'switch-selector': CreateSwitchSelectorNode, 'if-selector': CreateIfSelectorNode, 'random-selector': CreateRandomSelectorNode, 'shuffle-selector': CreateShuffleNode, 'weight-selector': CreateWeightSelectorNode, } const CreateActionHandlers = { 'wait': CreateWaitNode } const CreateDecoratorHandles = { 'repeat': CreateRepeatNode, 'rpeeat-until-false': CreateRepeatUntilFailureNode, 'repeat-until-true': CreateRepeatUntilSuccessNode, 'if': CreateIfNode, 'continue-if': CreateContinueIfNode, 'abort-if': CreateAbortIfNode, 'cooldown': CreateCooldownNode, 'time-limit': CreateTimeLimitNode, 'invert': CreateInvertNode, 'force-true': CreateForceSuccessNode, 'force-false': CreateForceFailureNode, }; export { CreateCompositeHandlers, CreateActionHandlers, CreateDecoratorHandles }