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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase.js'; import GetTickDelta from '../../utils/system/GetTickDelta.js'; const GetValue = Phaser.Utils.Objects.GetValue; const DistanceBetween = Phaser.Math.Distance.Between; class TouchState extends ComponentBase { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this._enable = undefined; this.parent.setInteractive(GetValue(config, "inputConfig", undefined)); this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.pointer = undefined; this.isInTouching = false; this.x = undefined; this.y = undefined; this.preX = undefined; this.preY = undefined; this.justMoved = false; this.setEnable(GetValue(o, "enable", true)); return this; } boot() { var gameObject = this.parent; gameObject.on('pointerdown', this.onPointIn, this); gameObject.on('pointerover', this.onPointIn, this); gameObject.on('pointerup', this.onPointOut, this); gameObject.on('pointerout', this.onPointOut, this); gameObject.on('pointermove', this.onPointerMove, this); this.scene.sys.events.on('postupdate', this.postupdate, this); } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // GameObject events will be removed when this gameObject destroyed // this.parent.off('pointerdown', this.onPointIn, this); // this.parent.off('pointerover', this.onPointIn, this); // this.parent.off('pointerup', this.onPointOut, this); // this.parent.off('pointerout', this.onPointOut, this); // this.parent.off('pointermove', this.onPointerMove, this); this.scene.sys.events.off('postupdate', this.postupdate, this); this.pointer = undefined; super.shutdown(fromScene); } get enable() { return this._enable; } set enable(e) { if (this._enable === e) { return; } if (!e) { this.isInTouching = false; this.pointer = undefined; } this._enable = e; return this; } setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } toggleEnable() { this.setEnable(!this.enable); return this; } get isDown() { return this.pointer && this.pointer.isDown; } get isUp() { return this.pointer === undefined; } get dx() { return this.x - this.preX; } get dy() { return this.y - this.preY; } get dt() { var delta = GetTickDelta(this.scene); return delta; } get speed() { if ((this.x === this.preX) && (this.y === this.preY)) { return 0; } var d = DistanceBetween(this.x, this.preX, this.y, this.preY); var speed = d / (this.dt * 0.001); return speed; } get speedX() { return this.dx / (this.dt * 0.001); } get speedY() { return this.dy / (this.dt * 0.001); } // internal onPointIn(pointer, localX, localY, event) { if ((!this.enable) || (!pointer.isDown) || (this.pointer !== undefined)) { return; } this.pointer = pointer; this.isInTouching = true; this.preX = pointer.x; this.preY = pointer.y; this.x = pointer.x; this.y = pointer.y; this.localX = localX; this.localY = localY; this.emit('touchstart', this, this.parent, pointer, localX, localY, event); } onPointOut(pointer) { if ((!this.enable) || (this.pointer !== pointer)) { return; } this.pointer = undefined; this.isInTouching = false; this.emit('touchend', this, this.parent, pointer); } onPointerMove(pointer, localX, localY, event) { if ((!this.enable) || (!pointer.isDown) || (this.pointer !== pointer)) { return; } this.preX = this.x; this.preY = this.y; this.x = pointer.x; this.y = pointer.y; this.localX = localX; this.localY = localY; this.justMoved = true; this.emit('touchmove', this, this.parent, pointer, localX, localY, event); } postupdate(time, delta) { this.justMoved = false; } } export default TouchState;