phaser4-rex-plugins
Version:
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TypeScript
import ComponentBase from '../../utils/componentbase/ComponentBase';
export default Slider;
declare namespace Slider {
type ValueChangeCallbackType = (newValue: number, oldValue: number) => void;
interface IConfig {
endPoints?: [
{ x: number, y: number },
{ x: number, y: number }
],
value?: number,
enable?: boolean,
valuechangeCallback?: ValueChangeCallbackType,
valuechangeCallbackScope?: Object
}
namespace Events {
type ValueChangeCallbackType = (newValue: number, oldValue: number) => void;
}
}
declare class Slider extends ComponentBase {
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: Slider.IConfig
);
setEnable(enable?: boolean): this;
toggleEnable(): this;
enable: boolean;
setEndPoints(
p0x: number, p0y: number,
p1x: number, p1y: number
): this;
setEndPoints(
p0: { x: number, y: number },
p1: { x: number, y: number }
): this;
setEndPoints(
points: [
{ x: number, y: number },
{ x: number, y: number }
]
): this;
getValue(min?: number, max?: number): number;
value: number;
setValue(
newValue: number,
min?: number, max?: number
): this;
addValue(
inc: number,
min?: number, max?: number
): this;
readonly isDragging: boolean;
}