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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase'; export default Scroller; declare namespace Scroller { type OrientationType = 0 | 1 | 'x' | 'y' | 'v' | 'vertical' | 'h' | 'horizontal'; type ValueChangeCallbackType = (newValue: number, oldValue: number) => void; interface IConfig { bounds?: [ bottomBound: number, topBound: number ], value?: number, snapStep?: number, threshold?: number, slidingDeceleration?: number, backDeceleration?: number, dragReverse?: boolean, dragRate?: number, pointerOutRelease?: boolean, rectBoundsInteractive?: boolean, enable?: boolean, orientation?: OrientationType, valuechangeCallback?: ValueChangeCallbackType, valuechangeCallbackScope?: Object, overmaxCallback?: ValueChangeCallbackType, overmaxCallbackScope?: Object, overminCallback?: ValueChangeCallbackType, overminCallbackScope?: Object, } namespace Events { type ValueChageCallbackType = (newValue: number, oldValue: number) => void; } } declare class Scroller extends ComponentBase { constructor( gameObject: Phaser.GameObjects.GameObject, config?: Scroller.IConfig ) setEnable(enable?: boolean): this; toggleEnable(): this; enable: boolean; setBounds(bound0: number, bound1: number): this; setBounds(bounds: [bottomBound: number, topBound: number]): this; setSlidingDeceleration(dec: number | false): this; setBackDeceleration(dec: number | false): this; setValue(value: number, clamp?: boolean): this; addValue(inc: number, clamp?: boolean): this; value: number; setSnapStep(snapStep?: number): this; readonly isDragging: boolean; readonly state: string; }