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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; export default TwoPointersTracer; declare namespace TwoPointersTracer { interface IConfig { enable?: boolean, bounds?: Phaser.Geom.Rectangle, eventEmitter?: boolean | Phaser.Events.EventEmitter, } } declare class TwoPointersTracer extends Phaser.Events.EventEmitter { enable: boolean; setEnable(enable?: boolean): this; toggleEnable(): this; bounds: Phaser.Geom.Rectangle | undefined; setDetectBounds(bounds?: Phaser.Geom.Rectangle): this; dragCancel(): this; pointers: Phaser.Input.Pointer[]; readonly distanceBetween: number; readonly angleBetween: number; readonly centerX: number; readonly centerY: number; readonly prevCenterX: number; readonly prevCenterY: number; readonly movementCenterX: number; readonly movementCenterY: number; readonly drag1Vector: { x: number, y: number }; isPointer0InGameObject( gameObject: Phaser.GameObjects.GameObject, preTest?: (gameObject: Phaser.GameObjects.GameObject, x: number, y: number) => boolean, postTest?: (gameObject: Phaser.GameObjects.GameObject, x: number, y: number) => boolean, ): boolean; isPointer1InGameObject( gameObject: Phaser.GameObjects.GameObject, preTest?: (gameObject: Phaser.GameObjects.GameObject, x: number, y: number) => boolean, postTest?: (gameObject: Phaser.GameObjects.GameObject, x: number, y: number) => boolean, ): boolean; }