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phaser4-rex-plugins

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import RotateObjectAround from '../../../utils/actions/RotateObjectAround.js'; import ScreenXYToWorldXY from '../../../utils/position/ScreenXYToWorldXY.js'; var SpinObject = function (gameObject, camera) { if (!this.isRotation) { return this; } if (camera === undefined) { camera = this.pointers[0].camera; } var movementX = this.movementCenterX, movementY = this.movementCenterY; var worldXY = ScreenXYToWorldXY(this.centerX, this.centerY, camera, true); var centerWorldX = worldXY.x; var centerWorldY = worldXY.y; var angle = this.rotation; if (Array.isArray(gameObject)) { var gameObjects = gameObject; for (var i = 0, cnt = gameObjects.length; i < cnt; i++) { gameObject = gameObjects[i]; gameObject.x += movementX; gameObject.y += movementY; RotateObjectAround(gameObject, centerWorldX, centerWorldY, angle); } } else { gameObject.x += movementX; gameObject.y += movementY; RotateObjectAround(gameObject, centerWorldX, centerWorldY, angle); } return this; } export default SpinObject;