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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import TwoPointersTracer from '../twopointerstracer/TwoPointersTracer'; export default Rotate; declare namespace Rotate { interface IConfig extends TwoPointersTracer.IConfig { threshold?: number, } namespace Events { type RotateCallbackType = ( rotate: Rotate, ) => void; } } declare class Rotate extends TwoPointersTracer { constructor( gameObject: Phaser.GameObjects.GameObject | Phaser.Scene, config?: Rotate.IConfig ) setDragThreshold(distance: number): this; dragThreshold: number; spinObject( gameObejects: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[] ): this; readonly rotation: number; readonly isRotating: boolean; readonly isRotated: boolean; }