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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase.js'; import IsGameObject from '../../utils/system/IsGameObject.js'; import GetPointerWorldXY from '../../utils/input/GetPointerWorldXY.js'; const GetValue = Phaser.Utils.Objects.GetValue; const IsPlainObject = Phaser.Utils.Objects.IsPlainObject; const DistanceBetween = Phaser.Math.Distance.Between; const GetAngle = Phaser.Math.Angle.Between; const WrapAngle = Phaser.Math.Angle.Wrap; const RadToDeg = Phaser.Math.RadToDeg; const STATE_TOUCH0 = 0; const STATE_TOUCH1 = 1; class DragRotate extends ComponentBase { constructor(scene, config) { super(scene); // No event emitter // this.scene = scene this.mainCamera = this.scene.sys.cameras.main; this._enable = undefined; this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.pointer = undefined; this.originGameObject = undefined; this.setEnable(GetValue(o, "enable", true)); var originConfig = GetValue(o, 'origin', o) this.setOrigin(originConfig); this.setRadius(GetValue(o, 'maxRadius'), GetValue(o, 'minRadius', 0)); this.state = STATE_TOUCH0; } boot() { this.scene.input.on('pointerdown', this.onPointerDown, this); this.scene.input.on('pointerup', this.onPointerUp, this); this.scene.input.on('pointermove', this.onPointerMove, this); } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.scene.input.off('pointerdown', this.onPointerDown, this); this.scene.input.off('pointerup', this.onPointerUp, this); this.scene.input.off('pointermove', this.onPointerMove, this); this.mainCamera = undefined; this.pointer = undefined; this.originGameObject = undefined; super.shutdown(fromScene); } get enable() { return this._enable; } set enable(e) { if (this._enable === e) { return; } if (!e) { this.dragCancel(); } this._enable = e; } setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } toggleEnable() { this.setEnable(!this.enable); return this; } setOrigin(x, y) { if (x === undefined) { this.x = undefined; // World position this.y = undefined; // World position this.originGameObject = undefined; } else if (IsGameObject(x)) { this.x = undefined; this.y = undefined; this.originGameObject = x; } else if (IsPlainObject(x)) { this.x = GetValue(x, 'x', 0); // World position this.y = GetValue(x, 'y', 0); // World position this.originGameObject = undefined; } else { this.x = x; // World position this.y = y; // World position this.originGameObject = undefined; } return this; } setRadius(maxRadius, minRadius) { if (minRadius === undefined) { minRadius = 0; } this.maxRadius = maxRadius; this.minRadius = minRadius; return this; } getOriginX(camera) { // OriginX in world position if (!this.originGameObject) { return this.x; } var gameObject = this.originGameObject; var x = gameObject.x; if (gameObject.scrollFactorX === 0) { x += camera.scrollX; } return x; } getOriginY(camera) { // OriginY in world position if (!this.originGameObject) { return this.y; } var gameObject = this.originGameObject; var y = gameObject.y; if (gameObject.scrollFactorY === 0) { if (camera === undefined) { camera = this.pointer.camera; } y += camera.scrollY; } return y; } containsPointer(pointer) { if ((this.minRadius === 0) && (this.maxRadius === undefined)) { return true; } var originX = this.getOriginX(pointer.camera); var originY = this.getOriginY(pointer.camera); var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true); if (!worldXY) { return false; } var r = DistanceBetween(originX, originY, worldXY.x, worldXY.y); return (r >= this.minRadius) && ((this.maxRadius === undefined) || (r <= this.maxRadius)); } onPointerDown(pointer) { if ((!this.enable) || this.pointer) { return; } if (!this.containsPointer(pointer)) { return; } this.onDragStart(pointer); } onPointerUp(pointer) { if ((!this.enable) || (this.pointer !== pointer)) { return; } this.onDragEnd(); } onPointerMove(pointer) { if ((!this.enable) || (!pointer.isDown)) { return; } switch (this.state) { case STATE_TOUCH0: if (this.containsPointer(pointer)) { this.onDragStart(pointer); } break; case STATE_TOUCH1: if (this.containsPointer(pointer)) { this.onDrag(pointer); } else { this.onDragEnd(pointer); } break; } } dragCancel() { if (this.state === STATE_TOUCH1) { this.onDragEnd(); } this.pointer = undefined; this.state = STATE_TOUCH0; return this; } onDragStart(pointer) { this.pointer = pointer; var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true); if (!worldXY) { return; } this.prevPointerX = worldXY.x; this.prevPointerY = worldXY.y; this.state = STATE_TOUCH1; this.emit('dragstart', this); } onDragEnd() { this.pointer = undefined; this.prevPointerX = undefined; this.prevPointerY = undefined; this.state = STATE_TOUCH0; this._deltaRotation = undefined; this.emit('dragend', this); } onDrag(pointer) { var x = this.getOriginX(pointer.camera), y = this.getOriginY(pointer.camera); var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true); if (!worldXY) { return; } var curPointerX = worldXY.x; var curPointerY = worldXY.y; var a0 = GetAngle(x, y, this.prevPointerX, this.prevPointerY), a1 = GetAngle(x, y, curPointerX, curPointerY); this.deltaRotation = WrapAngle(a1 - a0); this.prevPointerX = curPointerX; this.prevPointerY = curPointerY; this.emit('drag', this); } get deltaAngle() { if (this.state === STATE_TOUCH0) { return 0; } return RadToDeg(this.deltaRotation); } get cw() { return (this.deltaRotation >= 0); } get ccw() { return !this.cw; } } var WorldXY = {} export default DragRotate;