phaser4-rex-plugins
Version:
285 lines (232 loc) • 7.63 kB
JavaScript
import ComponentBase from '../../utils/componentbase/ComponentBase.js';
import IsGameObject from '../../utils/system/IsGameObject.js';
import GetPointerWorldXY from '../../utils/input/GetPointerWorldXY.js';
const GetValue = Phaser.Utils.Objects.GetValue;
const IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
const DistanceBetween = Phaser.Math.Distance.Between;
const GetAngle = Phaser.Math.Angle.Between;
const WrapAngle = Phaser.Math.Angle.Wrap;
const RadToDeg = Phaser.Math.RadToDeg;
const STATE_TOUCH0 = 0;
const STATE_TOUCH1 = 1;
class DragRotate extends ComponentBase {
constructor(scene, config) {
super(scene);
// No event emitter
// this.scene = scene
this.mainCamera = this.scene.sys.cameras.main;
this._enable = undefined;
this.resetFromJSON(config);
this.boot();
}
resetFromJSON(o) {
this.pointer = undefined;
this.originGameObject = undefined;
this.setEnable(GetValue(o, "enable", true));
var originConfig = GetValue(o, 'origin', o)
this.setOrigin(originConfig);
this.setRadius(GetValue(o, 'maxRadius'), GetValue(o, 'minRadius', 0));
this.state = STATE_TOUCH0;
}
boot() {
this.scene.input.on('pointerdown', this.onPointerDown, this);
this.scene.input.on('pointerup', this.onPointerUp, this);
this.scene.input.on('pointermove', this.onPointerMove, this);
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.scene.input.off('pointerdown', this.onPointerDown, this);
this.scene.input.off('pointerup', this.onPointerUp, this);
this.scene.input.off('pointermove', this.onPointerMove, this);
this.mainCamera = undefined;
this.pointer = undefined;
this.originGameObject = undefined;
super.shutdown(fromScene);
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.dragCancel();
}
this._enable = e;
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
setOrigin(x, y) {
if (x === undefined) {
this.x = undefined; // World position
this.y = undefined; // World position
this.originGameObject = undefined;
} else if (IsGameObject(x)) {
this.x = undefined;
this.y = undefined;
this.originGameObject = x;
} else if (IsPlainObject(x)) {
this.x = GetValue(x, 'x', 0); // World position
this.y = GetValue(x, 'y', 0); // World position
this.originGameObject = undefined;
} else {
this.x = x; // World position
this.y = y; // World position
this.originGameObject = undefined;
}
return this;
}
setRadius(maxRadius, minRadius) {
if (minRadius === undefined) {
minRadius = 0;
}
this.maxRadius = maxRadius;
this.minRadius = minRadius;
return this;
}
getOriginX(camera) {
// OriginX in world position
if (!this.originGameObject) {
return this.x;
}
var gameObject = this.originGameObject;
var x = gameObject.x;
if (gameObject.scrollFactorX === 0) {
x += camera.scrollX;
}
return x;
}
getOriginY(camera) {
// OriginY in world position
if (!this.originGameObject) {
return this.y;
}
var gameObject = this.originGameObject;
var y = gameObject.y;
if (gameObject.scrollFactorY === 0) {
if (camera === undefined) {
camera = this.pointer.camera;
}
y += camera.scrollY;
}
return y;
}
containsPointer(pointer) {
if ((this.minRadius === 0) && (this.maxRadius === undefined)) {
return true;
}
var originX = this.getOriginX(pointer.camera);
var originY = this.getOriginY(pointer.camera);
var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true);
if (!worldXY) {
return false;
}
var r = DistanceBetween(originX, originY, worldXY.x, worldXY.y);
return (r >= this.minRadius) &&
((this.maxRadius === undefined) || (r <= this.maxRadius));
}
onPointerDown(pointer) {
if ((!this.enable) || this.pointer) {
return;
}
if (!this.containsPointer(pointer)) {
return;
}
this.onDragStart(pointer);
}
onPointerUp(pointer) {
if ((!this.enable) || (this.pointer !== pointer)) {
return;
}
this.onDragEnd();
}
onPointerMove(pointer) {
if ((!this.enable) || (!pointer.isDown)) {
return;
}
switch (this.state) {
case STATE_TOUCH0:
if (this.containsPointer(pointer)) {
this.onDragStart(pointer);
}
break;
case STATE_TOUCH1:
if (this.containsPointer(pointer)) {
this.onDrag(pointer);
} else {
this.onDragEnd(pointer);
}
break;
}
}
dragCancel() {
if (this.state === STATE_TOUCH1) {
this.onDragEnd();
}
this.pointer = undefined;
this.state = STATE_TOUCH0;
return this;
}
onDragStart(pointer) {
this.pointer = pointer;
var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true);
if (!worldXY) {
return;
}
this.prevPointerX = worldXY.x;
this.prevPointerY = worldXY.y;
this.state = STATE_TOUCH1;
this.emit('dragstart', this);
}
onDragEnd() {
this.pointer = undefined;
this.prevPointerX = undefined;
this.prevPointerY = undefined;
this.state = STATE_TOUCH0;
this._deltaRotation = undefined;
this.emit('dragend', this);
}
onDrag(pointer) {
var x = this.getOriginX(pointer.camera),
y = this.getOriginY(pointer.camera);
var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true);
if (!worldXY) {
return;
}
var curPointerX = worldXY.x;
var curPointerY = worldXY.y;
var a0 = GetAngle(x, y, this.prevPointerX, this.prevPointerY),
a1 = GetAngle(x, y, curPointerX, curPointerY);
this.deltaRotation = WrapAngle(a1 - a0);
this.prevPointerX = curPointerX;
this.prevPointerY = curPointerY;
this.emit('drag', this);
}
get deltaAngle() {
if (this.state === STATE_TOUCH0) {
return 0;
}
return RadToDeg(this.deltaRotation);
}
get cw() {
return (this.deltaRotation >= 0);
}
get ccw() {
return !this.cw;
}
}
var WorldXY = {}
export default DragRotate;