phaser4-rex-plugins
Version:
207 lines (167 loc) • 5.22 kB
JavaScript
import ComponentBase from '../../utils/componentbase/ComponentBase.js';
import IsPointerInHitArea from '../../utils/input/IsPointerInHitArea.js';
import IsPointerInBounds from '../../utils/input/IsPointerInBounds.js';
const GetValue = Phaser.Utils.Objects.GetValue;
class ClickOutside extends ComponentBase {
constructor(gameObject, config) {
super(gameObject, config);
// this.parent = gameObject;
this._enable = undefined;
var inputConfig = GetValue(config, "inputConfig", undefined);
if (inputConfig) {
gameObject.setInteractive(inputConfig);
}
this.resetFromJSON(config);
this.boot();
}
resetFromJSON(o) {
this.pointer = undefined;
this.lastClickTime = undefined;
this.setEnable(GetValue(o, "enable", true));
this.setMode(GetValue(o, "mode", 1));
this.setClickInterval(GetValue(o, "clickInterval", 100));
this.setDragThreshold(GetValue(o, 'threshold', undefined));
return this;
}
boot() {
var scene = this.parent.scene;
scene.input.on('pointerdown', this.onPress, this);
scene.input.on('pointerup', this.onRelease, this);
scene.input.on('pointermove', this.onMove, this);
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
var scene = this.parent.scene;
scene.input.off('pointerdown', this.onPress, this);
scene.input.off('pointerup', this.onRelease, this);
scene.input.off('pointermove', this.onMove, this);
this.pointer = null;
super.shutdown(fromScene);
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.cancel();
}
this._enable = e;
var eventName = (e) ? 'enable' : 'disable';
this.emit(eventName, this, this.parent);
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
setMode(m) {
if (typeof (m) === 'string') {
m = CLICKMODE[m];
}
this.mode = m;
return this;
}
setClickInterval(interval) {
this.clickInterval = interval; // ms
return this;
}
setDragThreshold(distance) {
this.dragThreshold = distance;
return this;
}
isPointerInside(pointer) {
var gameObject = this.parent;
var isInsideCallback = (gameObject.input) ? IsPointerInHitArea : IsPointerInBounds;
return isInsideCallback(gameObject, pointer);
}
// internal
onPress(pointer) {
// Do nothing if game object is not visible
if (!this.parent.willRender(pointer.camera)) {
return;
}
if (this.pointer !== undefined) {
return;
}
if (this.isPointerInside(pointer)) {
return;
}
this.pointer = pointer;
if (this.mode === 0) {
if (!this.isPointerInside(pointer)) {
this.click(pointer.downTime, pointer);
}
}
}
onRelease(pointer) {
// Do nothing if game object is not visible
if (!this.parent.willRender(pointer.camera)) {
return;
}
if (this.pointer !== pointer) {
return;
}
if (this.mode === 1) {
if (!this.isPointerInside(pointer)) {
this.click(pointer.upTime, pointer);
}
}
this.pointer = undefined;
}
onMove(pointer, localX, localY, event) {
if (this.pointer !== pointer) {
return;
}
if (this.dragThreshold === undefined) {
return;
}
if (this.mode === 1) {
if ((pointer.getDistance() >= this.dragThreshold) ||
(this.isPointerInside(pointer))) {
this.cancel();
}
}
}
click(nowTime, pointer) {
if (!this.enable) {
return this;
}
if (nowTime === undefined) {
// fires 'clickoutside' event manually
this.emit('clickoutside', this, this.parent, pointer);
return this;
}
this.pointer = undefined;
var lastClickTime = this.lastClickTime;
if ((lastClickTime !== undefined) &&
((nowTime - lastClickTime) <= this.clickInterval)) {
return this;
}
this.lastClickTime = nowTime;
this.emit('clickoutside', this, this.parent, pointer);
return this;
}
cancel() {
this.pointer = undefined;
return this;
}
}
const CLICKMODE = {
press: 0,
pointerdown: 0,
release: 1,
pointerup: 1,
};
export default ClickOutside;