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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase.js'; const GetValue = Phaser.Utils.Objects.GetValue; class Button extends ComponentBase { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this._enable = undefined; gameObject.setInteractive(GetValue(config, "inputConfig", undefined)); this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.pointer = undefined; this.lastClickTime = undefined; this.isDown = false; this.isOver = false; this.setEnable(GetValue(o, "enable", true)); this.setMode(GetValue(o, "mode", 1)); this.setClickInterval(GetValue(o, "clickInterval", 100)); this.setDragThreshold(GetValue(o, 'threshold', undefined)); return this; } boot() { var gameObject = this.parent; gameObject.on('pointerdown', this.onPress, this); gameObject.on('pointerup', this.onRelease, this); gameObject.on('pointerout', this.onPointOut, this); gameObject.on('pointermove', this.onMove, this); gameObject.on('pointerover', this.onOver, this); gameObject.on('pointerout', this.onOut, this); } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // GameObject events will be removed when this gameObject destroyed // this.parent.on('pointerdown', this.onPress, this); // this.parent.on('pointerup', this.onRelease, this); // this.parent.on('pointerout', this.onPointOut, this); // this.parent.on('pointermove', this.onMove, this); this.pointer = null; super.shutdown(fromScene); } get enable() { return this._enable; } set enable(e) { if (this._enable === e) { return; } if (!e) { this.cancel(); } this._enable = e; var eventName = (e) ? 'enable' : 'disable'; this.emit(eventName, this, this.parent); } setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } toggleEnable() { this.setEnable(!this.enable); return this; } setMode(m) { if (typeof (m) === 'string') { m = CLICKMODE[m]; } this.mode = m; return this; } setClickInterval(interval) { this.clickInterval = interval; // ms return this; } setDragThreshold(distance) { this.dragThreshold = distance; return this; } // internal onPress(pointer, localX, localY, event) { if (this.pointer !== undefined) { return; } this.pointer = pointer; this.isDown = true; this.emit('down', this, this.parent, pointer, event); if (this.mode === 0) { this.click(pointer.downTime, pointer, event); } } onRelease(pointer, localX, localY, event) { if (this.pointer !== pointer) { return; } this.isDown = false; this.emit('up', this, this.parent, pointer, event); if (this.mode === 1) { this.click(pointer.upTime, pointer, event); } this.pointer = undefined; } onPointOut(pointer, event) { if (this.pointer !== pointer) { return; } this.cancel(); } onMove(pointer, localX, localY, event) { if (this.pointer !== pointer) { return; } if (this.dragThreshold === undefined) { return; } if (this.mode === 1) { if (pointer.getDistance() >= this.dragThreshold) { this.cancel(); } } } onOver(pointer, localX, localY, event) { if (!this.enable) { return this; } this.isOver = true; this.emit('over', this, this.parent, pointer, event); return this; } onOut(pointer, event) { if (!this.enable) { return this; } this.isOver = false; this.emit('out', this, this.parent, pointer, event); return this; } click(nowTime, pointer, event) { if (!this.enable) { return this; } if (nowTime === undefined) { // fires 'click' event manually this.emit('click', this, this.parent, pointer, event); return this; } this.pointer = undefined; var lastClickTime = this.lastClickTime; if ((lastClickTime !== undefined) && ((nowTime - lastClickTime) <= this.clickInterval)) { return this; } this.lastClickTime = nowTime; this.emit('click', this, this.parent, pointer, event); return this; } cancel() { this.pointer = undefined; return this; } } const CLICKMODE = { press: 0, pointerdown: 0, release: 1, pointerup: 1, }; export default Button;