phaser4-rex-plugins
Version:
219 lines (173 loc) • 5.38 kB
JavaScript
import ComponentBase from '../../utils/componentbase/ComponentBase.js';
const GetValue = Phaser.Utils.Objects.GetValue;
class Button extends ComponentBase {
constructor(gameObject, config) {
super(gameObject, config);
// this.parent = gameObject;
this._enable = undefined;
gameObject.setInteractive(GetValue(config, "inputConfig", undefined));
this.resetFromJSON(config);
this.boot();
}
resetFromJSON(o) {
this.pointer = undefined;
this.lastClickTime = undefined;
this.isDown = false;
this.isOver = false;
this.setEnable(GetValue(o, "enable", true));
this.setMode(GetValue(o, "mode", 1));
this.setClickInterval(GetValue(o, "clickInterval", 100));
this.setDragThreshold(GetValue(o, 'threshold', undefined));
return this;
}
boot() {
var gameObject = this.parent;
gameObject.on('pointerdown', this.onPress, this);
gameObject.on('pointerup', this.onRelease, this);
gameObject.on('pointerout', this.onPointOut, this);
gameObject.on('pointermove', this.onMove, this);
gameObject.on('pointerover', this.onOver, this);
gameObject.on('pointerout', this.onOut, this);
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// GameObject events will be removed when this gameObject destroyed
// this.parent.on('pointerdown', this.onPress, this);
// this.parent.on('pointerup', this.onRelease, this);
// this.parent.on('pointerout', this.onPointOut, this);
// this.parent.on('pointermove', this.onMove, this);
this.pointer = null;
super.shutdown(fromScene);
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.cancel();
}
this._enable = e;
var eventName = (e) ? 'enable' : 'disable';
this.emit(eventName, this, this.parent);
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
setMode(m) {
if (typeof (m) === 'string') {
m = CLICKMODE[m];
}
this.mode = m;
return this;
}
setClickInterval(interval) {
this.clickInterval = interval; // ms
return this;
}
setDragThreshold(distance) {
this.dragThreshold = distance;
return this;
}
// internal
onPress(pointer, localX, localY, event) {
if (this.pointer !== undefined) {
return;
}
this.pointer = pointer;
this.isDown = true;
this.emit('down', this, this.parent, pointer, event);
if (this.mode === 0) {
this.click(pointer.downTime, pointer, event);
}
}
onRelease(pointer, localX, localY, event) {
if (this.pointer !== pointer) {
return;
}
this.isDown = false;
this.emit('up', this, this.parent, pointer, event);
if (this.mode === 1) {
this.click(pointer.upTime, pointer, event);
}
this.pointer = undefined;
}
onPointOut(pointer, event) {
if (this.pointer !== pointer) {
return;
}
this.cancel();
}
onMove(pointer, localX, localY, event) {
if (this.pointer !== pointer) {
return;
}
if (this.dragThreshold === undefined) {
return;
}
if (this.mode === 1) {
if (pointer.getDistance() >= this.dragThreshold) {
this.cancel();
}
}
}
onOver(pointer, localX, localY, event) {
if (!this.enable) {
return this;
}
this.isOver = true;
this.emit('over', this, this.parent, pointer, event);
return this;
}
onOut(pointer, event) {
if (!this.enable) {
return this;
}
this.isOver = false;
this.emit('out', this, this.parent, pointer, event);
return this;
}
click(nowTime, pointer, event) {
if (!this.enable) {
return this;
}
if (nowTime === undefined) {
// fires 'click' event manually
this.emit('click', this, this.parent, pointer, event);
return this;
}
this.pointer = undefined;
var lastClickTime = this.lastClickTime;
if ((lastClickTime !== undefined) &&
((nowTime - lastClickTime) <= this.clickInterval)) {
return this;
}
this.lastClickTime = nowTime;
this.emit('click', this, this.parent, pointer, event);
return this;
}
cancel() {
this.pointer = undefined;
return this;
}
}
const CLICKMODE = {
press: 0,
pointerdown: 0,
release: 1,
pointerup: 1,
};
export default Button;