phaser4-rex-plugins
Version:
11 lines (9 loc) • 339 B
JavaScript
const PointRotateAround = Phaser.Math.RotateAround;
var RotateAround = function (polygon, centerX, centerY, angle) {
var points = polygon.points;
for (var i = 0, cnt = points.length; i < cnt; i++) {
PointRotateAround(points[i], centerX, centerY, angle);
}
return polygon;
};
export default RotateAround;