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phaser4-rex-plugins

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const PointRotateAround = Phaser.Math.RotateAround; var RotateAround = function (polygon, centerX, centerY, angle) { var points = polygon.points; for (var i = 0, cnt = points.length; i < cnt; i++) { PointRotateAround(points[i], centerX, centerY, angle); } return polygon; }; export default RotateAround;