phaser4-rex-plugins
Version:
191 lines (155 loc) • 4.14 kB
JavaScript
// https://www.redblobgames.com/grids/hexagons/
import Offset from '../utils/Offset.js';
import SetPoints from './SetPoints.js';
const Polygon = Phaser.Geom.Polygon;
const IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
const GetValue = Phaser.Utils.Objects.GetValue;
const Line = Phaser.Geom.Line;
class Quad extends Polygon {
constructor(x, y, width, height, type) {
super();
if (IsPlainObject(x)) {
var config = x;
x = GetValue(config, 'x', 0);
y = GetValue(config, 'y', 0);
width = GetValue(config, 'width', 0);
height = GetValue(config, 'height', 0);
type = GetValue(config, 'type', 0);
}
var points = this.points;
for (var i = 0; i < 4; i++) {
points.push({});
}
this.setTo(x, y, width, height, type);
}
// override
setTo(x, y, width, height, type) {
if (typeof (type) === 'string') {
type = QUADTYPE[type];
}
this.type = type;
this._x = x;
this._y = y;
this._width = width;
this._height = height;
SetPoints(this.centerX, this.centerY, width, height, type, this.points);
this.calculateArea();
return this;
}
get x() {
return this._x;
}
set x(value) {
var offsetX = value - this.x;
if (offsetX === 0) {
return;
}
Offset(this, offsetX, 0);
this._x = value;
}
get y() {
return this._y;
}
set y(value) {
var offsetY = value - this.y;
if (offsetY === 0) {
return;
}
Offset(this, 0, offsetY);
this._y = value;
}
setPosition(x, y) {
var offsetX = x - this.x;
var offsetY = y - this.y;
if ((offsetX === 0) && (offsetY === 0)) {
return this;
}
Offset(this, offsetX, offsetY);
this._x = x;
this._y = y;
return this;
}
get left() {
return this.x - (this.width / 2);
}
set left(value) {
this.x += (value - this.left);
}
get right() {
return this.x + (this.width / 2);
}
set right(value) {
this.x += (value - this.right);
}
get top() {
return this.y - (this.height / 2);
}
set top(value) {
this.y += (value - this.top);
}
get bottom() {
return this.y + (this.height / 2);
}
set bottom(value) {
this.y += (value - this.bottom);
}
get centerX() {
return this.x;
}
set centerX(value) {
this.x += (value - this.centerX);
}
get centerY() {
return this.y;
}
set centerY(value) {
this.y += (value - this.centerY);
}
get width() {
return this._width;
}
set width(value) {
this.setTo(this._x, this._y, value, this._height);
}
get height() {
return this._height;
}
set height(value) {
this.setTo(this._x, this._y, this._width, value);
}
setSize(width, height) {
this.setTo(this._x, this._y, width, height);
return this;
}
isEmpty() {
return (this.width <= 0) || (this.height <= 0);
}
getEdge(idx, line) {
if (line === undefined) {
line = new Line();
}
var p0 = this.points[idx];
var p1 = this.points[(idx + 1) % 4];
line.setTo(p0.x, p0.y, p1.x, p1.y);
return line;
}
getLineA(line) {
return this.getEdge(0, line);
}
getLineB(line) {
return this.getEdge(1, line);
}
getLineC(line) {
return this.getEdge(2, line);
}
getLineD(line) {
return this.getEdge(3, line);
}
}
const QUADTYPE = {
'rectangle': 0,
'rhombus': 1
}
// use `rexQuad` to prevent name conflict
Phaser.Geom.rexQuad = Quad;
export default Quad;