UNPKG

phaser4-rex-plugins

Version:
311 lines (253 loc) 7.78 kB
// import * as Phaser from 'phaser'; import CanvasGameObjectBase from '../../../utils/types/CanvasGameObjectBase'; import TextStyleBase from '../../textbase/textstyle/TextStyle'; export default Text; declare namespace Text { type MetricsType = { ascent: number, descent: number, fontSize: number }; type FontConfigType = string | { fontFamily?: string, fontSize?: string, fontStyle?: string }; type TextMarginsType = { left?: number }; interface ImageData { key: string, frame?: string, width?: number, height?: number, y?: number, left?: number, right?: number, } interface TextStyle extends TextStyleBase { images?: ImageData[], interactive?: boolean, urlCursor?: string, } namespace Events { type AnyAreaCallbackType = ( key: string, pointer: Phaser.Input.Pointer, localX: number, localY: number ) => void; type AreaCallbackType = ( pointer: Phaser.Input.Pointer, localX: number, localY: number ) => void; } } declare class Text extends CanvasGameObjectBase { constructor( scene: Phaser.Scene, x?: number, y?: number, content?: string, style?: Text.TextStyle ); canvas: HTMLCanvasElement; context: CanvasRenderingContext2D; setRTL(rtl?: boolean): this; text: string; setText(text: string | number | string[]): this; appendText( text: string | number | string[], addCR?: boolean ): this; getPlainText( start?: number, end?: number ): string; getPlainText( text?: string | undefined, start?: number, end?: number ): string; getWrappedText( start?: number, end?: number ): string[]; getWrappedText( text?: string | undefined, start?: number, end?: number ): string[]; getText( start?: number, end?: number ): string; getText( text?: string | undefined, start?: number, end?: number ): string; getSubString( start?: number, end?: number ): string; getSubString( text?: string | undefined, start?: number, end?: number ): string; updateText(runWrap?: boolean): this; setWrapMode( mode: 0 | 1 | 2 | 3 | 'none' | 'word' | 'char' | 'character' | 'mix' ): this; setWrapWidth(width: number): this; setWordWrapWidth(width: number): this; setFont(font: Text.FontConfigType): this; setFontFamily(family: string): this; setFontSize(size: number | string): this; setFontStyle(style: string): this; setStyle(style: Text.TextStyle): this; setTestString(string: string): this; setColor( color?: null | string | number ): this; setFill( color?: null | string | number ): this; setStroke( color?: null | string | number, thickness?: number ): this; setUnderline( color?: null | string | number, thickness?: number, ofset?: number ): this; setUnderlineColor( color?: null | string | number ): this; setUnderlineThinkness(thickness: number): this; setUnderlineOffset(ofset: number): this; setStrikethrough( color?: null | string | number, thickness?: number, ofset?: number ): this; setStrikethroughColor( color?: null | string | number ): this; setStrikethroughThinkness(thickness: number): this; setStrikethroughOffset(ofset: number): this; setBackgroundColor( color?: null | string | number, color2?: null | string | number, isHorizontalGradient?: boolean ): this; setBackgroundStrokeColor( color?: null | string | number, lineWidth?: number ): this; setBackgroundCornerRadius( radius?: number, iteration?: number ): this; setShadow( x?: number, y?: number, color?: null | string | number, blur?: number, shadowStroke?: boolean, shadowFill?: boolean ): this; setShadowOffset(x: number, y: number): this; setShadowColor(color?: null | string | number): this; setShadowBlur(blur: number): this; setShadowStroke(enabled?: boolean): this; setShadowFill(enabled?: boolean): this; setAlign(align?: 'left' | 'center' | 'right'): this; setHAlign(align?: 'left' | 'center' | 'right'): this; setVAlign(align?: 'top' | 'center' | 'bottom'): this; addImage( imgKey: string, config?: { key: string, frame?: string, width?: number, height?: number, y?: number, left?: number, right?: number, } ): this; drawAreaBounds( graphics: Phaser.GameObjects.Graphics, color?: number ): this; setLineSpacing(value: number): this; lineSpacing: number; setLetterSpacing(value: number): this; letterSpacing: number; setXOffset(value: number): this; setPadding( left?: number | { left?: number, right?: number, top?: number, bottom?: number }, top?: number, right?: number, bottom?: number, ): this; setMaxLines(max?: number): this; measureTextMargins( testString: string, out?: Text.TextMarginsType ): Text.TextMarginsType; setResolution(value: number): this; setFixedSize(width?: number, height?: number): this; setSize(width?: number, height?: number): this; resize(width?: number, height?: number): this; getTextMetrics(): Text.MetricsType; setTextMetrics( metrics: Text.MetricsType, font: Text.FontConfigType ): this; generateTexture( key: string, x?: number, y?: number, width?: number, height?: number ): this; setUrlTagCursor(cursor?: string): this; urlTagCursor: string; getHitArea( worldX: number, worldY: number, camera: Phaser.Cameras.Scene2D.Camera ): string; style: { color: string | null, stroke: string | null, strokeThickness: number, underlineColor: string | null, underlineThickness: number, underlineOffset: number, strikethroughColor: string | null, strikethroughThickness: number, strikethroughOffset: number, backgroundColor: string | null, backgroundColor2: string | null, backgroundHorizontalGradient: boolean, backgroundStrokeColor: string | null, backgroundStrokeLineWidth: number, backgroundCornerRadius: number, backgroundCornerIteration: number | undefined, shadowColor: string | null, shadowOffsetX: number, shadowOffsetY: number, shadowBlur: number, shadowStroke: boolean, shadowFill: boolean, lineSpacing: number, maxLines: number, resolution: number, fixedWidth: number, fixedHeight: number, halign: string, valign: string, wrapWidth: number | null, wrapMode: number, lineHeight: number, }; padding: { left: number, right: number, top: number, bottom: number }; }