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phaser4-rex-plugins

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import BaseShapes from '../shapes/BaseShapes'; // import * as Phaser from 'phaser'; export default Triangle; declare namespace Triangle { type DirectionType = 0 | 1 | 2 | 3 | 'right' | 'down' | 'left' | 'up'; interface IPaddingConfig { x?: number, y?: number, left?: number, right?: number, top?: number, bottom?: number, } interface IConfig { x?: number, y?: number, width?: number, height?: number, color?: number, alpha?: number, strokeColor?: number, strokeAlpha?: number, strokeWidth?: number, arrowOnly?: boolean, direction?: DirectionType, easeDuration?: number, padding?: number | IPaddingConfig, radius?: number, } } declare class Triangle extends BaseShapes { constructor( scene: Phaser.Scene, config?: Triangle.IConfig ); constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, fillColor?: number, fillAlpha?: number ); setArrowOnly(enable?: boolean): this; arrowOnly: boolean; setEaseDuration(duration?: number): this; easeDuration: number; setDirection( direction: Triangle.DirectionType, easeDuration?: number ): this; toggleDirection(easeDuration?: number): this; direction: number; setPadding(left?: number, top?: number, right?: number, bottom?: number): this; setPadding(padding?: Triangle.IPaddingConfig): this; padding: { left: number, right: number, top: number, bottom: number, }; setRadius(radius?: number): this; radius: number; setVerticeRotation(rotation: number): this; verticeRotation: number; setVerticeAngle(angle: number): this; verticeAngle: number; }