phaser4-rex-plugins
Version:
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TypeScript
import BaseShapes from '../shapes/BaseShapes';
// import * as Phaser from 'phaser';
export default Triangle;
declare namespace Triangle {
type DirectionType = 0 | 1 | 2 | 3 | 'right' | 'down' | 'left' | 'up';
interface IPaddingConfig {
x?: number, y?: number,
left?: number, right?: number, top?: number, bottom?: number,
}
interface IConfig {
x?: number, y?: number,
width?: number, height?: number,
color?: number,
alpha?: number,
strokeColor?: number,
strokeAlpha?: number,
strokeWidth?: number,
arrowOnly?: boolean,
direction?: DirectionType,
easeDuration?: number,
padding?: number | IPaddingConfig,
radius?: number,
}
}
declare class Triangle extends BaseShapes {
constructor(
scene: Phaser.Scene,
config?: Triangle.IConfig
);
constructor(
scene: Phaser.Scene,
x?: number, y?: number,
width?: number, height?: number,
fillColor?: number, fillAlpha?: number
);
setArrowOnly(enable?: boolean): this;
arrowOnly: boolean;
setEaseDuration(duration?: number): this;
easeDuration: number;
setDirection(
direction: Triangle.DirectionType,
easeDuration?: number
): this;
toggleDirection(easeDuration?: number): this;
direction: number;
setPadding(left?: number, top?: number, right?: number, bottom?: number): this;
setPadding(padding?: Triangle.IPaddingConfig): this;
padding: {
left: number, right: number, top: number, bottom: number,
};
setRadius(radius?: number): this;
radius: number;
setVerticeRotation(rotation: number): this;
verticeRotation: number;
setVerticeAngle(angle: number): this;
verticeAngle: number;
}