phaser4-rex-plugins
Version:
35 lines (29 loc) • 973 B
TypeScript
// import * as Phaser from 'phaser';
import BaseGeom from './geoms/base/BaseGeom';
export default class BaseShapes extends Phaser.GameObjects.Shape {
constructor(
scene: Phaser.Scene,
x?: number, y?: number,
width?: number, height?: number
);
setSize(width: number, height: number): this;
resize(width: number, height: number): this;
width: number;
height: number;
isSizeChanged: boolean;
setFillStyle(color: number, alpha: number): this;
fillColor: number;
fillAlpha: number;
setStrokeStyle(lineWidth: number, color: number, alpha: number): this;
lineWidth: number;
strokeColor: number;
strokeAlpha: number;
setDirty(dirty?: boolean): this;
dirty: boolean;
updateShapes(): this;
getShape(name: string): BaseGeom;
getShapes(): BaseGeom[];
addShape(shape: BaseGeom): this;
deleteShape(name: string): this;
clear(): this;
}